public bool IsValidAttackPos(int x, int y) { for (int i = 0, posX = x - 1; i < 2; i++, posX++) { for (int j = 0, posY = y - 1; j < 2; j++, posY++) { LogicTile tile = this.GetTile(posX + i, posY + j); if (tile != null) { for (int k = 0; k < tile.GetGameObjectCount(); k++) { LogicGameObject gameObject = tile.GetGameObject(k); if (!gameObject.IsPassable()) { if (gameObject.GetGameObjectType() == LogicGameObjectType.BUILDING) { LogicBuilding building = (LogicBuilding)gameObject; if (!building.GetBuildingData().IsHidden()) { return(false); } } } } } } } return(true); }
public void RemoveGameObject(LogicGameObject gameObject) { if (gameObject.IsStaticObject()) { int tileX = gameObject.GetTileX(); int tileY = gameObject.GetTileY(); if (tileX >= 0 && tileY >= 0) { int sizeX = gameObject.GetWidthInTiles(); int sizeY = gameObject.GetHeightInTiles(); for (int i = 0; i < sizeY; i++) { for (int j = 0; j < sizeX; j++) { this.m_tiles[(tileX + j) + this.m_sizeX * (tileY + i)].RemoveGameObject(gameObject); } } if (!gameObject.IsPassable()) { this.UpdateRoomIndices(); } } } }
/// <summary> /// Refreshes passable of the specified <see cref="LogicGameObject"/> instance.. /// </summary> public void RefreshPassable(LogicGameObject gameObject) { if (gameObject.IsStaticObject()) { int tileX = gameObject.GetTileX(); int tileY = gameObject.GetTileY(); if (tileX >= 0) { if (tileY >= 0) { int sizeX = gameObject.GetWidthInTiles(); int sizeY = gameObject.GetHeightInTiles(); for (int i = 0; i < sizeY; i++) { for (int j = 0; j < sizeX; j++) { this.GetTile(tileX + j, tileY + i).RefreshPassableFlag(); } } if (!gameObject.IsPassable()) { this.UpdateRoomIndices(); } } } } }
/// <summary> /// Called when the specified gameobject has been moved. /// </summary> public void GameObjectMoved(LogicGameObject gameObject, int oldTileX, int oldTileY) { if (gameObject.IsStaticObject()) { int tileX = gameObject.GetTileX(); int tileY = gameObject.GetTileY(); if (tileX >= 0) { if (tileY >= 0) { int sizeX = gameObject.GetWidthInTiles(); int sizeY = gameObject.GetHeightInTiles(); for (int i = 0; i < sizeY; i++) { for (int j = 0; j < sizeX; j++) { this.GetTile(oldTileX + j, oldTileY + i).RemoveGameObject(gameObject); this.GetTile(tileX + j, tileY + i).AddGameObject(gameObject); } } if (!gameObject.IsPassable()) { this.UpdateRoomIndices(); } } } } }
public void AddGameObject(LogicGameObject gameObject) { this.m_gameObjects.Add(gameObject); if (!gameObject.IsPassable()) { this.m_passableFlag &= 0xEF; } this.RefreshSubTiles(); }
public void RefreshSubTiles() { this.m_passableFlag &= 0xF0; this.m_pathFinderCost = 0; for (int i = 0; i < this.m_gameObjects.Size(); i++) { LogicGameObject gameObject = this.m_gameObjects[i]; this.m_pathFinderCost = LogicMath.Max(this.m_pathFinderCost, gameObject.PathFinderCost()); if (!gameObject.IsPassable()) { int width = gameObject.GetWidthInTiles(); int height = gameObject.GetWidthInTiles(); if (width == 1 || height == 1) { this.m_passableFlag |= 0xF; } else { int edge = gameObject.PassableSubtilesAtEdge(); int startX = 2 * (this.m_tileX - gameObject.GetTileX()); int startY = 2 * (this.m_tileY - gameObject.GetTileY()); int endX = 2 * width - edge; int endY = 2 * height - edge; for (int j = 0; j < 2; j++) { int offset = j; int x = startX + j; for (int k = 0; k < 2; k++) { int y = startY + k; if (y < endY && x < endX && x >= edge && y >= edge) { this.m_passableFlag |= (byte)(1 << offset); } offset += 2; } } } } } }
public bool IsBuildable(LogicGameObject gameObject) { for (int i = 0; i < this.m_gameObjects.Size(); i++) { LogicGameObject go = this.m_gameObjects[i]; if (go != gameObject) { if (!go.IsPassable() || go.IsUnbuildable()) { return(false); } } } return(true); }
/// <summary> /// Refreshes sub tiles. /// </summary> public void RefreshSubTiles() { this._passableFlag &= 0xF0; for (int i = 0; i < this._gameObjects.Count; i++) { LogicGameObject gameObject = this._gameObjects[i]; this._pathFinderCost = LogicMath.Max(this._pathFinderCost, gameObject.GetPathFinderCost()); if (!gameObject.IsPassable()) { int width = gameObject.GetWidthInTiles(); if (width == 1) { this._passableFlag |= 0xF0; } else { int tileX = gameObject.GetTileX(); int tileY = gameObject.GetTileY(); int edge = gameObject.PassableSubtilesAtEdge(); int startX = 2 * width - edge; int startY = 2 * width - edge; int endX = 2 * (width - edge); int endY = 2 * (width - edge); // RIP /* do * { * v11 = v20 + v19; * v12 = -1; * v13 = v20; * do * { * v14 = 2 * (v28 - v27) + v12 + 1; * v16 = __OFSUB__(v14, v9); * v15 = v14 - v9 < 0; * if ( v14 < v9 ) * { * v16 = __OFSUB__(v11, v10); * v15 = v11 - v10 < 0; * } * if ( v15 ^ v16 ) * { * v18 = __OFSUB__(v11, v8); * v17 = v11 - v8 < 0; * if ( v11 >= v8 ) * { * v18 = __OFSUB__(v14, v8); * v17 = v14 - v8 < 0; * } * if ( !(v17 ^ v18) ) *(_BYTE *)(v1 + 8) |= 1 << v13; * } ++v12; * v13 += 2; * } * while ( v12 < 1 ); * v19 = v29; * v16 = __OFSUB__(v20, 1); * v15 = v20++ - 1 < 0; * } * while ( v15 ^ v16 ); */ } } } }