public void CheckWall(LogicVector2 position) { if (this.m_parent != null) { LogicGameObject gameObject = this.m_parent.GetParent(); LogicTile tile = gameObject.GetLevel().GetTileMap().GetTile(position.m_x >> 9, position.m_y >> 9); if (tile != null) { for (int i = 0; i < tile.GetGameObjectCount(); i++) { LogicGameObject go = tile.GetGameObject(i); if (go.IsWall() && go.IsAlive()) { this.m_wall = go; if (((LogicBuilding)go).GetHitWallDelay() <= 0) { ++this.m_wallCount; } } } } } }
public void PushTrap(LogicVector2 position, int time, int id, bool ignorePrevPush, bool verifyPushPosition) { if (this.m_pushTime <= 0 || ignorePrevPush) { if (this.m_parent != null && this.m_parent.GetJump() <= 0 && !this.m_parent.GetParent().IsHero()) { LogicGameObject parent = this.m_parent.GetParent(); if (!parent.IsHero()) { if (id != 0 && !ignorePrevPush) { int idx = -1; for (int k = 0; k < 3; k++) { if (this.m_preventsPushId[k] == id) { return; } if (this.m_preventsPushTime[k] == 0) { idx = k; } } if (idx == -1) { return; } this.m_preventsPushId[idx] = id; this.m_preventsPushTime[idx] = 1500; } this.m_pushTime = time; this.m_pushInitTime = time; this.m_pushBackStartPosition.m_x = this.m_position.m_x; this.m_pushBackStartPosition.m_y = this.m_position.m_y; this.m_pushBackEndPosition.m_x = this.m_position.m_x + position.m_x; this.m_pushBackEndPosition.m_y = this.m_position.m_y + position.m_y; if (verifyPushPosition) { int pushBackEndPositionX = this.m_pushBackEndPosition.m_x; int pushBackEndPositionY = this.m_pushBackEndPosition.m_y; if (LogicMath.Max(LogicMath.Abs(position.m_x), LogicMath.Abs(position.m_y)) != 0) { LogicTileMap tileMap = parent.GetLevel().GetTileMap(); if (!tileMap.IsPassablePathFinder(pushBackEndPositionX >> 8, pushBackEndPositionY >> 8)) { LogicVector2 pos = new LogicVector2(); LogicRandom rnd = new LogicRandom(pushBackEndPositionX + pushBackEndPositionY); tileMap.GetNearestPassablePosition(pushBackEndPositionX + rnd.Rand(512) - 256, pushBackEndPositionY + rnd.Rand(512) - 256, pos, 2048); pushBackEndPositionX = pos.m_x; pushBackEndPositionY = pos.m_y; } if (!tileMap.IsPassablePathFinder(pushBackEndPositionX >> 8, pushBackEndPositionY >> 8)) { Debugger.Warning("PushTrap->ended on inmovable"); } } this.m_pushBackEndPosition.m_x = pushBackEndPositionX; this.m_pushBackEndPosition.m_y = pushBackEndPositionY; } this.m_ignorePush = verifyPushPosition; int angle = position.GetAngle(); this.m_direction = angle + (angle <= 180 ? 180 : -180); } } } }
public void CreatePatrolArea(LogicGameObject patrolPost, LogicLevel level, bool unk, int idx) { LogicArrayList <LogicVector2> wayPoints = new LogicArrayList <LogicVector2>(8); if (this.m_patrolPost == null) { this.m_patrolPost = patrolPost; } int startX = 0; int startY = 0; int endX = 0; int endY = 0; int midX = 0; int midY = 0; int width = 0; int height = 0; int radius = 0; if (patrolPost != null) { startX = patrolPost.GetX() - 128; startY = patrolPost.GetY() - 128; endX = patrolPost.GetX() + (patrolPost.GetWidthInTiles() << 9) + 128; endY = patrolPost.GetY() + (patrolPost.GetHeightInTiles() << 9) + 128; midX = patrolPost.GetMidX(); midY = patrolPost.GetMidY(); width = patrolPost.GetWidthInTiles() << 8; height = patrolPost.GetHeightInTiles() << 8; radius = 1536; } if (radius * radius >= (uint)(width * width + height * height)) { LogicVector2 tmp1 = new LogicVector2(); LogicVector2 tmp2 = new LogicVector2(); LogicVector2 tmp3 = new LogicVector2(); LogicVector2 tmp4 = new LogicVector2(); tmp2.Set(midX, midY); int rnd = patrolPost.GetLevel().GetLogicTime().GetTick() + idx; midX = midX + 127 * rnd % 1024 - 512; midY = midY + 271 * rnd % 1024 - 512; for (int i = 0, j = 45; i < 4; i++, j += 90) { tmp1.Set(midX + LogicMath.Cos(j, radius), midY + LogicMath.Sin(j, radius)); LogicHeroBaseComponent.FindPoint(patrolPost.GetLevel().GetTileMap(), tmp3, tmp2, tmp1, tmp4); wayPoints.Add(new LogicVector2(tmp4.m_x, tmp4.m_y)); } tmp1.Destruct(); tmp2.Destruct(); tmp3.Destruct(); tmp4.Destruct(); } else { wayPoints.Add(new LogicVector2(endX, endY)); wayPoints.Add(new LogicVector2(startX, endY)); wayPoints.Add(new LogicVector2(startX, startY)); wayPoints.Add(new LogicVector2(endX, startY)); } this.ClearPatrolArea(); this.m_wayPoints = wayPoints; this.m_patrolAreaCounter = 0; if (this.m_wayPoints.Size() > 1) { int closestLength = 0x7FFFFFFF; for (int i = 1, size = this.m_wayPoints.Size(); i < size; i++) { LogicVector2 wayPoint = this.m_wayPoints[i]; int length = (wayPoint.m_x - (this.m_position.m_x >> 16)) * (wayPoint.m_x - (this.m_position.m_x >> 16)) + (wayPoint.m_y - (this.m_position.m_y >> 16)) * (wayPoint.m_y - (this.m_position.m_y >> 16)); if (length < closestLength) { this.m_patrolAreaCounter = i; closestLength = length; } } } this.MoveTo(this.m_wayPoints[this.m_patrolAreaCounter].m_x, this.m_wayPoints[this.m_patrolAreaCounter].m_y, level.GetTileMap(), true); }