コード例 #1
0
        public void RemoveGameObject(LogicGameObject gameObject)
        {
            if (gameObject.IsStaticObject())
            {
                int tileX = gameObject.GetTileX();
                int tileY = gameObject.GetTileY();

                if (tileX >= 0 && tileY >= 0)
                {
                    int sizeX = gameObject.GetWidthInTiles();
                    int sizeY = gameObject.GetHeightInTiles();

                    for (int i = 0; i < sizeY; i++)
                    {
                        for (int j = 0; j < sizeX; j++)
                        {
                            this.m_tiles[(tileX + j) + this.m_sizeX * (tileY + i)].RemoveGameObject(gameObject);
                        }
                    }

                    if (!gameObject.IsPassable())
                    {
                        this.UpdateRoomIndices();
                    }
                }
            }
        }
コード例 #2
0
        /// <summary>
        ///     Refreshes passable of the specified <see cref="LogicGameObject"/> instance..
        /// </summary>
        public void RefreshPassable(LogicGameObject gameObject)
        {
            if (gameObject.IsStaticObject())
            {
                int tileX = gameObject.GetTileX();
                int tileY = gameObject.GetTileY();

                if (tileX >= 0)
                {
                    if (tileY >= 0)
                    {
                        int sizeX = gameObject.GetWidthInTiles();
                        int sizeY = gameObject.GetHeightInTiles();

                        for (int i = 0; i < sizeY; i++)
                        {
                            for (int j = 0; j < sizeX; j++)
                            {
                                this.GetTile(tileX + j, tileY + i).RefreshPassableFlag();
                            }
                        }

                        if (!gameObject.IsPassable())
                        {
                            this.UpdateRoomIndices();
                        }
                    }
                }
            }
        }
コード例 #3
0
        /// <summary>
        ///     Called when the specified gameobject has been moved.
        /// </summary>
        public void GameObjectMoved(LogicGameObject gameObject, int oldTileX, int oldTileY)
        {
            if (gameObject.IsStaticObject())
            {
                int tileX = gameObject.GetTileX();
                int tileY = gameObject.GetTileY();

                if (tileX >= 0)
                {
                    if (tileY >= 0)
                    {
                        int sizeX = gameObject.GetWidthInTiles();
                        int sizeY = gameObject.GetHeightInTiles();

                        for (int i = 0; i < sizeY; i++)
                        {
                            for (int j = 0; j < sizeX; j++)
                            {
                                this.GetTile(oldTileX + j, oldTileY + i).RemoveGameObject(gameObject);
                                this.GetTile(tileX + j, tileY + i).AddGameObject(gameObject);
                            }
                        }

                        if (!gameObject.IsPassable())
                        {
                            this.UpdateRoomIndices();
                        }
                    }
                }
            }
        }
コード例 #4
0
        public override int Execute(LogicLevel level)
        {
            LogicGameObject gameObject = level.GetGameObjectManager().GetGameObjectByID(this.m_gameObjectId);

            if (gameObject != null)
            {
                LogicGameObjectType gameObjectType = gameObject.GetGameObjectType();

                if (gameObjectType == LogicGameObjectType.BUILDING || gameObjectType == LogicGameObjectType.TRAP ||
                    gameObjectType == LogicGameObjectType.DECO)
                {
                    if (gameObjectType != LogicGameObjectType.BUILDING || ((LogicBuildingData)gameObject.GetData()).GetVillageType() == level.GetVillageType())
                    {
                        if (gameObjectType == LogicGameObjectType.BUILDING)
                        {
                            if (((LogicBuilding)gameObject).GetWallIndex() != 0)
                            {
                                return(-21);
                            }
                        }

                        int x      = gameObject.GetTileX();
                        int y      = gameObject.GetTileY();
                        int width  = gameObject.GetWidthInTiles();
                        int height = gameObject.GetHeightInTiles();

                        for (int i = 0; i < width; i++)
                        {
                            for (int j = 0; j < height; j++)
                            {
                                LogicObstacle tallGrass = level.GetTileMap().GetTile(this.m_x + i, this.m_y + j).GetTallGrass();

                                if (tallGrass != null)
                                {
                                    level.GetGameObjectManager().RemoveGameObject(tallGrass);
                                }
                            }
                        }

                        if (level.IsValidPlaceForBuilding(this.m_x, this.m_y, width, height, gameObject))
                        {
                            gameObject.SetPositionXY(this.m_x << 9, this.m_y << 9);

                            if (this.m_x != x || this.m_y != y)
                            {
                                LogicAvatar homeOwnerAvatar = level.GetHomeOwnerAvatar();

                                if (homeOwnerAvatar != null)
                                {
                                    if (homeOwnerAvatar.GetTownHallLevel() >= LogicDataTables.GetGlobals().GetChallengeBaseCooldownEnabledTownHall() &&
                                        gameObject.GetGameObjectType() != LogicGameObjectType.DECO)
                                    {
                                        level.SetLayoutCooldownSecs(level.GetActiveLayout(level.GetVillageType()), LogicDataTables.GetGlobals().GetChallengeBaseSaveCooldown());
                                    }
                                }
                            }

                            return(0);
                        }

                        return(-3);
                    }

                    return(-32);
                }

                return(-1);
            }

            return(-2);
        }
コード例 #5
0
ファイル: LogicTile.cs プロジェクト: NotHuza/Cerberus-v4
        /// <summary>
        ///     Refreshes sub tiles.
        /// </summary>
        public void RefreshSubTiles()
        {
            this._passableFlag &= 0xF0;

            for (int i = 0; i < this._gameObjects.Count; i++)
            {
                LogicGameObject gameObject = this._gameObjects[i];

                this._pathFinderCost = LogicMath.Max(this._pathFinderCost, gameObject.GetPathFinderCost());

                if (!gameObject.IsPassable())
                {
                    int width = gameObject.GetWidthInTiles();

                    if (width == 1)
                    {
                        this._passableFlag |= 0xF0;
                    }
                    else
                    {
                        int tileX  = gameObject.GetTileX();
                        int tileY  = gameObject.GetTileY();
                        int edge   = gameObject.PassableSubtilesAtEdge();
                        int startX = 2 * width - edge;
                        int startY = 2 * width - edge;
                        int endX   = 2 * (width - edge);
                        int endY   = 2 * (width - edge);

                        // RIP

                        /* do
                         * {
                         *     v11 = v20 + v19;
                         *     v12 = -1;
                         *     v13 = v20;
                         *     do
                         *     {
                         *         v14 = 2 * (v28 - v27) + v12 + 1;
                         *         v16 = __OFSUB__(v14, v9);
                         *         v15 = v14 - v9 < 0;
                         *         if ( v14 < v9 )
                         *         {
                         *             v16 = __OFSUB__(v11, v10);
                         *             v15 = v11 - v10 < 0;
                         *         }
                         *         if ( v15 ^ v16 )
                         *         {
                         *             v18 = __OFSUB__(v11, v8);
                         *             v17 = v11 - v8 < 0;
                         *             if ( v11 >= v8 )
                         *             {
                         *                 v18 = __OFSUB__(v14, v8);
                         *                 v17 = v14 - v8 < 0;
                         *             }
                         *              if ( !(v17 ^ v18) )
                         *(_BYTE *)(v1 + 8) |= 1 << v13;
                         *          }
                         ++v12;
                         *          v13 += 2;
                         *     }
                         *     while ( v12 < 1 );
                         *     v19 = v29;
                         *     v16 = __OFSUB__(v20, 1);
                         *     v15 = v20++ - 1 < 0;
                         * }
                         * while ( v15 ^ v16 );
                         */
                    }
                }
            }
        }