/// <summary> /// Refreshes sub tiles. /// </summary> public void RefreshSubTiles() { this._passableFlag &= 0xF0; for (int i = 0; i < this._gameObjects.Count; i++) { LogicGameObject gameObject = this._gameObjects[i]; this._pathFinderCost = LogicMath.Max(this._pathFinderCost, gameObject.GetPathFinderCost()); if (!gameObject.IsPassable()) { int width = gameObject.GetWidthInTiles(); if (width == 1) { this._passableFlag |= 0xF0; } else { int tileX = gameObject.GetTileX(); int tileY = gameObject.GetTileY(); int edge = gameObject.PassableSubtilesAtEdge(); int startX = 2 * width - edge; int startY = 2 * width - edge; int endX = 2 * (width - edge); int endY = 2 * (width - edge); // RIP /* do * { * v11 = v20 + v19; * v12 = -1; * v13 = v20; * do * { * v14 = 2 * (v28 - v27) + v12 + 1; * v16 = __OFSUB__(v14, v9); * v15 = v14 - v9 < 0; * if ( v14 < v9 ) * { * v16 = __OFSUB__(v11, v10); * v15 = v11 - v10 < 0; * } * if ( v15 ^ v16 ) * { * v18 = __OFSUB__(v11, v8); * v17 = v11 - v8 < 0; * if ( v11 >= v8 ) * { * v18 = __OFSUB__(v14, v8); * v17 = v14 - v8 < 0; * } * if ( !(v17 ^ v18) ) *(_BYTE *)(v1 + 8) |= 1 << v13; * } ++v12; * v13 += 2; * } * while ( v12 < 1 ); * v19 = v29; * v16 = __OFSUB__(v20, 1); * v15 = v20++ - 1 < 0; * } * while ( v15 ^ v16 ); */ } } } }