public RotateBoneAnimationComponent CreateRotateBoneAnimationComponent(string inName) { RotateBoneAnimationComponent ret = new RotateBoneAnimationComponent(EditorRendererPINVOKE.EditorActor_CreateRotateBoneAnimationComponent(swigCPtr, inName), false); if (EditorRendererPINVOKE.SWIGPendingException.Pending) { throw EditorRendererPINVOKE.SWIGPendingException.Retrieve(); } return(ret); }