public void LockUnit(Card c) { c.Lock(); Game.SendPacket(GameAction.LOCK_ENEMY, c.pos); }
public void LockEnemyUnit(Card c) { c.Lock(); Game.SendPacket(GameAction.LOCK, c.pos); Game.field.CheckAbilities(CardState.EnemyIsLocked, c); }
public void LockUnit(Card c) { c.Lock(); Game.SendPacket(GameAction.LOCK_ENEMY, c.pos); }
public void LockEnemyUnit(Card c) { c.Lock(); Game.SendPacket(GameAction.LOCK, c.pos); Game.field.CheckAbilities(CardState.EnemyIsLocked, c); }