public void AddToDropZoneList(Card card) { card._Coord = CardCoord.DROP; card.NormalizeMaterial(); DropZone.Add(card); }
public void AddToSoul(Card card) { card.NormalizeMaterial(); Soul.Insert(0, card); card._Coord = CardCoord.SOUL; CheckAbilities(CardState.CardPutInSoul); }
public void AddToDropZone(Card card) { LastCardSentToDrop = card; card._Coord = CardCoord.DROP; card.NormalizeMaterial(); DropZone.Add(card); card.TurnUp(); card.Stand(); card.MoveAndRotate(fieldInfo.GetPosition((int)fieldPositions.DROP_ZONE) + new Vector3(0.0f, 0.01f * (DropZone.Count - 1), 0.0f), new Vector3(0.0f, 180.0f, 0.0f)); //card.GetGameObject().transform.position = fieldInfo.GetPosition((int)fieldPositions.DROP_ZONE) + new Vector3(0.0f, 0.01f * (DropZone.Count - 1), 0.0f); //card.GetGameObject().transform.eulerAngles = new Vector3(0.0f, 180.0f, 0.0f); }