public Card Create(Game game) { var card = new Card(game) { Type = CardType.Item, Name = "Thunderstone Shard", Gold = 1, Cost = 0, Text = "<b>Dungeon:</b> One hero gains Strength +2." + "<br/><br/>" + "<b>Spoils:</b> Gain 1 XP.", Vp = 1 }; card.SetTags("Item", "Thunderstone"); card.CreateAbility() .Description("One hero gains Strength +2") .SelectCards(x => x.Select().FromHand().Filter(c => c.IsHero()).Caption("Select Hero").Message("Select hero to use Thunderstone Shard")) .OnCardsSelected(x => x.Selected.First().AddModifier(new PlusMod(card, Attr.Strength, 2))) // .Condition(player => player.Hand.Any(c => c.IsHero())) .On(Phase.Dungeon); card.CreateAbility() .Description("Gain 1 XP") .Action(x => x.Player.Xp++) .On(Phase.Spoils); return card; }
private Card CreateCard(Game game, MonsterDef def) { var card = new Card(game) { Type = CardType.Monster, Name = def.Name, Health = def.Health, Gold = def.Gold, Text = def.Text, Xp = def.Xp, Vp = def.Vp, }; card.SetTags(Tags); card.SetTags("Level {0}".Template(Level)); if (def.Modify != null) def.Modify(card); return card; }
public Card Create(Game game) { var card = new Card(game) { Type = CardType.Item, Name = "Torch", Gold = 2, Light = 1, Cost = 3 }; card.SetTags("Item", "Light", "Basic"); return card; }
private Card CreateCard(Game game, HeroDef def) { var card = new Card(game) { Level = def.Level, Type = CardType.Hero, Name = "{0} {1}".Template(Name, def.Name), Cost = def.Cost, Gold = def.Gold, Light = def.Light, MagicAttack = def.MagicAttack, PhysicalAttack = def.PhysicalAttack, Strength = def.Strength, Text = def.Text, Vp = def.Vp, Xp = def.Xp, }; card.SetTags(Tags); card.SetTags("Level {0}".Template(def.Level)); if (def.Modify != null) def.Modify(card); return card; }
public Card Create(Game game) { var card = new Card(game) { Type = CardType.Weapon, Name = "Longspear", Gold = 2, Strength = 3, Cost = 3, Text = "<b>Physical Attack +1</b>", PotentialPhysicalAttack = () => 1, }; card.SetTags("Weapon", "Polearm", "Basic"); card.CreateAbility().EquipWeapon(Attr.PhysicalAttack, 1).On(Phase.Equip); return card; }
public override IEnumerable<Card> CreateCards(Game game) { var card = new Card(game) { Type = CardType.ThunderstoneBearer, Name = Name, Health = Health, Gold = Gold, Text = Text, Xp = Xp, Vp = Vp }; card.SetTags(Tags); Modify(card); return new[] {card}; }
private Card CreateCard(Game game) { var card = new Card(game) { Type = Type, Cost = Cost, Gold = Gold, Light = Light, Name = Name, Strength = Strength, Text = Text, Vp = Vp, }; card.SetTags(Tags); Modify(card); return card; }
public override IEnumerable<Card> CreateCards(Game game) { return Enumerable.Range(0, 4) .Select(x => { var card = new Card(game) { Name = Name, PhysicalAttack = -1, Text = "<b>Attack -1</b><br/><br/>" + GetAdditionalText(), Owner = CardOwner.Game, Type = CardType.Curse }; card.SetTags(Tags); Modify(card); return card; }); }
public Card Create(Game game) { var card = new Card(game) { Type = CardType.Hero, Name = "Regular", Gold = 0, Strength = 3, Cost = 0, Text = "<b>Physical Attack +1</b>" + "<br/><br/>" + "<b>Dungeon:</b> If equipped with a polearm, draw a card.", PhysicalAttack = 1, Xp = 2, Owner = CardOwner.Village }; card.SetTags("Level 0", "Basic"); card.CreateAbility() .DrawCards(1) .Condition(player => card.IsEquipped && card.GetEquipped().First().HasTag("Polearm")) .On(Phase.Dungeon); return card; }