public void IncreasePowerByTurn(Card card, int power) { card.IncreasePowerUntilEndTurn(power); Game.SendPacket(GameAction.INCREASE_POWER_END_TURN, card.pos, power); }
public void IncreasePowerAndCriticalByTurn(Card card, int power, int critical) { card.IncreasePowerUntilEndTurn(power); Game.SendPacket(GameAction.INCREASE_POWER_END_TURN, card.pos, power); card.IncreaseCriticalUntilEndTurn(critical); Game.SendPacket(GameAction.INCREASE_CRITICAL_END_TURN, card.pos, critical); }