public override void Auto(CardState cs, Card ownerEffect) { if(cs == CardState.Attacking) { if(VC () && LimitBreak(4) && CanSoulBlast(9) && GetVanguard().IsVanguard() && GetDeck().Size() >= 2) { DisplayConfirmationWindow(); } } else if(cs == CardState.DropZoneFromGC_NotMe) { if(VC () && GetDefensor() == OwnerCard && ownerEffect.BelongsToClan("Genesis") && !GetBool(2)) { cardToReturn = ownerEffect; SetBool(1); DisplayConfirmationWindow(); } } else if(cs == CardState.EndGuard) { UnsetBool(2); } }
public override void Auto(CardState cs, Card ownerEffect) { if(cs == CardState.Attacking_NotMe) { if(RC() && CanSoulBlast(2) && OwnerCard.IsStand() && ownerEffect == GetSameColum(OwnerCard.pos) && ownerEffect.BelongsToClan("Kagero") && ownerEffect.GetTriggerType() == TriggerIcon.NONE) { DisplayConfirmationWindow(); } } }
public override void Auto(CardState cs, Card ownerEffect) { if(cs == CardState.Stand_NotMe || cs == CardState.Stand) { if(ownerEffect.BelongsToClan("Nova Grappler") && GetVanguard().name.Contains("Asura")) { IncreasePowerByTurn(OwnerCard, 3000); } } }
public override void Auto(CardState cs, Card ownerEffect) { if(cs == CardState.Call_NotMe) { if(ownerEffect.grade == 3 && ownerEffect.BelongsToClan("Dark Irregulars")) { IncreasePowerByTurn(OwnerCard, 3000); } } }
public override void Auto(CardState cs, Card ownerEffect) { if(cs == CardState.CallFromDeck_NotMe) { if(VC () && ownerEffect.BelongsToClan("Gold Paladin")) { IncreasePowerByTurn(OwnerCard, 3000); } } }
public override void Auto(CardState cs, Card ownerEffect) { if(cs == CardState.CallFromDeck_NotMe) { if(RC() && ownerEffect.BelongsToClan("Gold Paladin") && GetVanguard().name.Contains("Liberator")) { IncreasePowerByTurn(OwnerCard, 3000); } } }
public override void Auto(CardState cs, Card ownerEffect) { if(cs == CardState.Ride_NotMe) { if(RC () && ownerEffect.grade == 3 && ownerEffect.BelongsToClan("Link Joker")) { IncreasePowerByTurn(OwnerCard, 10000); } } }
public override void Auto(CardState cs, Card ownerEffect) { if(cs == CardState.DropZoneFromGC_NotMe) { if(VC() && ownerEffect.BelongsToClan("Genesis")) { tmp = ownerEffect; StartEffect(); ShowAndDelay(); } } }
public override void Auto(CardState cs, Card ownerEffect) { if(cs == CardState.Ride_NotMe) { if(RC () && ownerEffect.grade == 3 && ownerEffect.BelongsToClan("Narukami") && NumEnemyUnits(delegate(Card c) { return IsFrontRow(c); }) > 0) { DisplayConfirmationWindow(); } } }
public override void Auto(CardState cs, Card ownerEffect) { if(cs == CardState.Attacking_NotMe) { if(VC() && ownerEffect.BelongsToClan("Spike Brothers")) { IncreasePowerByBattle(ownerEffect, 10000); } } else if(cs == CardState.EndBattle_NotMe) { FromFieldToDeck(ownerEffect, true); } }
public override void Auto(CardState cs, Card ownerEffect) { if(cs == CardState.Attacking_NotMe) { if(VC () && GetDefensor().IsVanguard() && !ownerEffect.IsVanguard() && ownerEffect.BelongsToClan("Great Nature")) { StartEffect(); ShowAndDelay(); } } }
public override void Auto(CardState cs, Card ownerEffect) { if(cs == CardState.Attacking) { ConfirmAttack(); } else if(cs == CardState.Ride_NotMe) { if(ownerEffect.grade == 3 && ownerEffect.BelongsToClan("Bermuda Triangle") && RC ()) { IncreasePowerByTurn(OwnerCard, 10000); } } }
public override void Auto(CardState cs, Card ownerEffect) { if(cs == CardState.DriveCheck) { if(VC () && ownerEffect.grade == 3 && ownerEffect.BelongsToClan("Nova Grappler")) { if(NumUnits(delegate(Card c) { return !c.IsStand(); }) > 0) { StartEffect(); ShowAndDelay(); } } } }
public override void Auto(CardState cs, Card ownerEffect) { if(cs == CardState.RideAboveIt) { Forerunner("Bermuda Triangle"); } else if(cs == CardState.HandFromRear_NotMe) { if(RC () && ownerEffect.BelongsToClan("Bermuda Triangle")) { SetBool(1); DisplayConfirmationWindow(); } } }
public override void Auto(CardState cs, Card ownerEffect) { if(cs == CardState.Attacking) { ConfirmAttack(); } else if(cs == CardState.RideAboveIt) { Forerunner("Great Nature"); } else if(cs == CardState.UnitSendToDropZoneFromRC) { if(RC () && CB(1) && ownerEffect.BelongsToClan("Great Nature") && CurrentPhaseIs(GamePhase.ENDTURN)) { SetBool(1); DisplayConfirmationWindow(); _AuxCard1 = ownerEffect; } } }
public override void Auto(CardState cs, Card ownerEffect) { if(cs == CardState.DriveCheck) { if(VC () && LimitBreak(4) && ownerEffect.BelongsToClan("Nova Grappler") && ownerEffect.grade == 3 && GetDefensor().IsVanguard() && !GetBool(2)) { SetBool(1); } } else if(cs == CardState.EndBattle) { if(GetBool(1) && CB (2) && VC () && HandSize(delegate(Card c) { return c.BelongsToClan("Nova Grappler"); }) >= 2) { DisplayConfirmationWindow(); } UnsetBool(1); } else if(cs == CardState.EndTurn) { UnsetBool(2); } }