public void LockUnit(Card c)
 {
     c.Lock();
     Game.SendPacket(GameAction.LOCK_ENEMY, c.pos);
 }
 public void LockEnemyUnit(Card c)
 {
     c.Lock();
     Game.SendPacket(GameAction.LOCK, c.pos);
     Game.field.CheckAbilities(CardState.EnemyIsLocked, c);
 }