void NewWave() { startPos.SetActive(true); startPosMain.transform.position = startPosNext.transform.position; startPosNext.SetActive(false); _first = true; GameObject newLine = RandomizeLine(); LineScript script = newLine.GetComponent <LineScript>(); LineScript copy = script; copy._blockHealth = _blockHealth; copy._crystalsForGame = _crystalsForGame; copy._maxAmmo = _maxAmmo; copy._saveScore = _score; lAllLine.Add(copy); GameObject obj; for (int i = 0; i < 7; i++) { Vector3 pos = Camera.main.ScreenToWorldPoint(_firstSpawnPosition); int id = script.blocksId[i]; if (id != 0) { obj = Instantiate(blocksPrefabs[id], canvas.transform); } else { obj = null; } if (obj != null) { if (obj.GetComponent <BlockScript>() != null) { BlockScript blockScript = obj.GetComponent <BlockScript>(); blockScript.setParram(_blockHealth, pos, _blockId, this, blockSizeX); blockScript.step = blockSizeX; blockScript.movePosition(); blockScript.SetSize(blockSizeX); lBlock.Add(blockScript); _blockId++; } else { BonusScript bonusScript = obj.GetComponent <BonusScript>(); bonusScript.setParram(this, _bonusId, pos, blockSizeX); bonusScript.step = blockSizeX; bonusScript.movePosition(); bonusScript.SetSize(blockSizeX); lBonus.Add(bonusScript); _bonusId++; } } _firstSpawnPosition.x += blockSizeX; //blockScript[i].setParram(_blockHealth, _blockId, this); //blockScript[i].step = blockSizeX; //blockScript[i].movePosition(); //blockScript[i].SetSize(blockSizeX); //lBlock.Add(blockScript[i]); //_blockId++; } //for(int i = 0; i < bonusScript.Length; i++) //{ // bonusScript[i].setParram(this,_bonusId); // bonusScript[i].step = blockSizeX; // bonusScript[i].movePosition(); // bonusScript[i].SetSize(blockSizeX); // lBonus.Add(bonusScript[i]); // _bonusId++; //} // MovePositionsBlocks(); _firstSpawnPosition.y = _firstSpawnY; _firstSpawnPosition.x = _firstSpawnX; lLine.Add(newLine); _canShoot = true; _blockHealth++; textScript.ammoCount.gameObject.SetActive(true); textScript.underLineAmmoText.SetActive(true); textScript.ammoCount.text = _maxAmmo.ToString(); textScript.score.text = Mathf.RoundToInt(_score).ToString(); textScript.BestScore.text = "Best- " + Mathf.RoundToInt(_bestScore).ToString(); }