コード例 #1
0
ファイル: FieldController.cs プロジェクト: Sup3rpanda/Puzzle
    void CreateBlock(GameObject blockPrefab, int newX, int newY, BlockState newState = BlockState.New, BlockSpecial newSpecial = BlockSpecial.None)
    {
        GameObject block = Instantiate(blockPrefab, GetBlockPositionForFieldXY(newX, newY), Quaternion.identity) as GameObject;

        block.transform.parent = this.transform;

        BlockScript blockScript = block.GetComponent <MonoBehaviour>() as BlockScript;

        blockScript.ChangeBlock(newX, newY, BlockColor.None, newState, newSpecial);

        AddBlockToFieldBlocks(blockScript);
        blockScript.fieldScript = this;

        //print("New Block: " + blockScript + ", " + blockScript.x + ", " + blockScript.y + " State: " + blockScript.state);
    }