public override void OnInspectorGUI() { DrawDefaultInspector(); BlockScript myScript = (BlockScript)target; if (GUILayout.Button("Reset Positions")) { myScript.ResetTilePositions(); EditorUtility.SetDirty(myScript); } }
public override void OnInspectorGUI() { DrawDefaultInspector(); BlockScript myScript = (BlockScript)target; if (GUILayout.Button("Reset Positions")) { myScript.ResetTilePositions(); EditorUtility.SetDirty(myScript); } }