public void tryFullDrop() { if (leftBlock == null || rightBlock == null) { if (leftBlock != null) { leftBlock.AddBlockToColumn(); } if (rightBlock != null) { rightBlock.AddBlockToColumn(); } } else if (leftBlock.transform.position.y < rightBlock.transform.position.y) { leftBlock.AddBlockToColumn(); rightBlock.AddBlockToColumn(); } else { rightBlock.AddBlockToColumn(); leftBlock.AddBlockToColumn(); } // Each drop, add points equal to number of blocks on the board manager.addPoints(manager.speed); manager.debugDropPoints += manager.speed; audioManager.PlayBlockSound("DROP"); audioManager.RecordDrop(); }