Esempio n. 1
0
        static public void RevCollide(GameObject pSafeTreeA, GameObject pSafeTreeB)
        {
            // A vs B
            GameObject pNodeA = pSafeTreeA;
            GameObject pNodeB = pSafeTreeB;

            while (pNodeA != null)
            {
                // Restart compare
                pNodeB = pSafeTreeB;

                while (pNodeB != null)
                {
                    // who is being tested?
                    //Debug.WriteLine("ColPair:    test:  {0}({2}), {1}({3})", pNodeA.name, pNodeB.name, pNodeA.GetHashCode(), pNodeB.GetHashCode());

                    // Get rectangles
                    ColRect rectA = pNodeA.GetColObject().poColRect;
                    ColRect rectB = pNodeB.GetColObject().poColRect;

                    // test them
                    if (ColRect.Intersect(rectA, rectB))
                    {
                        // Boom - it works (Visitor in Action)
                        // Debug.WriteLine("Collision Detected!");
                        pNodeA.Accept(pNodeB);
                        break;
                    }

                    pNodeB = (GameObject)pNodeB.GetPrevSibling();
                }

                pNodeA = (GameObject)pNodeA.GetPrevSibling();
            }
        }