Esempio n. 1
0
        public GameObject CreateShield(SpriteBatch.Name sbName, float center_x, float center_y, float brickWidth, float brickHeight)
        {
            // create a grid first
            GameSprite gridSprite = GameSpriteFactory.CreateCompositeSprite(GameObject.Category.Shield
                                                                            , GameObject.CompositeType.Grid, 400f, 400f, Image.Name.Nothing);
            GameObject grid = gridSprite.pGameObject;



            // Create column and bricks
            // Set parameter
            float start_x = center_x - 3.5f * brickWidth;
            float start_y = center_y - 5.0f * brickHeight;

            // Load Images
            Image imgBrick             = ImageManager.getInstance().FindImageByName(Image.Name.Brick);
            Image imgBrickLeft_Top0    = ImageManager.getInstance().FindImageByName(Image.Name.BrickLeft_Top0);
            Image imgBrickLeft_Top1    = ImageManager.getInstance().FindImageByName(Image.Name.BrickLeft_Top1);
            Image imgBrickLeft_Bottom  = ImageManager.getInstance().FindImageByName(Image.Name.BrickLeft_Bottom);
            Image imgBrickRight_Top0   = ImageManager.getInstance().FindImageByName(Image.Name.BrickRight_Top0);
            Image imgBrickRight_Top1   = ImageManager.getInstance().FindImageByName(Image.Name.BrickRight_Top1);
            Image imgBrickRight_Bottom = ImageManager.getInstance().FindImageByName(Image.Name.BrickRight_Bottom);


            // Create column 1/7 (bricks created from bottom to top)
            GameSprite col_1_Sprite = GameSpriteFactory.CreateCompositeSprite(GameObject.Category.Shield
                                                                              , GameObject.CompositeType.Column, 400f, 400f, Image.Name.Nothing);
            GameObject col_1 = col_1_Sprite.pGameObject;

            col_1.AddChild(GameSpriteFactory.CreateShieldSprite(sbName, start_x, start_y + 0 * brickHeight, brickWidth, brickHeight, imgBrick).pGameObject);
            col_1.AddChild(GameSpriteFactory.CreateShieldSprite(sbName, start_x, start_y + 1 * brickHeight, brickWidth, brickHeight, imgBrick).pGameObject);
            col_1.AddChild(GameSpriteFactory.CreateShieldSprite(sbName, start_x, start_y + 2 * brickHeight, brickWidth, brickHeight, imgBrick).pGameObject);
            col_1.AddChild(GameSpriteFactory.CreateShieldSprite(sbName, start_x, start_y + 3 * brickHeight, brickWidth, brickHeight, imgBrick).pGameObject);
            col_1.AddChild(GameSpriteFactory.CreateShieldSprite(sbName, start_x, start_y + 4 * brickHeight, brickWidth, brickHeight, imgBrick).pGameObject);
            col_1.AddChild(GameSpriteFactory.CreateShieldSprite(sbName, start_x, start_y + 5 * brickHeight, brickWidth, brickHeight, imgBrick).pGameObject);
            col_1.AddChild(GameSpriteFactory.CreateShieldSprite(sbName, start_x, start_y + 6 * brickHeight, brickWidth, brickHeight, imgBrick).pGameObject);
            col_1.AddChild(GameSpriteFactory.CreateShieldSprite(sbName, start_x, start_y + 7 * brickHeight, brickWidth, brickHeight, imgBrick).pGameObject);
            col_1.AddChild(GameSpriteFactory.CreateShieldSprite(sbName, start_x, start_y + 8 * brickHeight, brickWidth, brickHeight, imgBrickLeft_Top1).pGameObject);
            col_1.AddChild(GameSpriteFactory.CreateShieldSprite(sbName, start_x, start_y + 9 * brickHeight, brickWidth, brickHeight, imgBrickLeft_Top0).pGameObject);

            // Create column 2/7
            GameSprite col_2_Sprite = GameSpriteFactory.CreateCompositeSprite(GameObject.Category.Shield
                                                                              , GameObject.CompositeType.Column, 400f, 400f, Image.Name.Nothing);
            GameObject col_2 = col_2_Sprite.pGameObject;

            col_2.AddChild(GameSpriteFactory.CreateShieldSprite(sbName, start_x + 1 * brickWidth, start_y + 0 * brickHeight, brickWidth, brickHeight, imgBrick).pGameObject);
            col_2.AddChild(GameSpriteFactory.CreateShieldSprite(sbName, start_x + 1 * brickWidth, start_y + 1 * brickHeight, brickWidth, brickHeight, imgBrick).pGameObject);
            col_2.AddChild(GameSpriteFactory.CreateShieldSprite(sbName, start_x + 1 * brickWidth, start_y + 2 * brickHeight, brickWidth, brickHeight, imgBrick).pGameObject);
            col_2.AddChild(GameSpriteFactory.CreateShieldSprite(sbName, start_x + 1 * brickWidth, start_y + 3 * brickHeight, brickWidth, brickHeight, imgBrick).pGameObject);
            col_2.AddChild(GameSpriteFactory.CreateShieldSprite(sbName, start_x + 1 * brickWidth, start_y + 4 * brickHeight, brickWidth, brickHeight, imgBrick).pGameObject);
            col_2.AddChild(GameSpriteFactory.CreateShieldSprite(sbName, start_x + 1 * brickWidth, start_y + 5 * brickHeight, brickWidth, brickHeight, imgBrick).pGameObject);
            col_2.AddChild(GameSpriteFactory.CreateShieldSprite(sbName, start_x + 1 * brickWidth, start_y + 6 * brickHeight, brickWidth, brickHeight, imgBrick).pGameObject);
            col_2.AddChild(GameSpriteFactory.CreateShieldSprite(sbName, start_x + 1 * brickWidth, start_y + 7 * brickHeight, brickWidth, brickHeight, imgBrick).pGameObject);
            col_2.AddChild(GameSpriteFactory.CreateShieldSprite(sbName, start_x + 1 * brickWidth, start_y + 8 * brickHeight, brickWidth, brickHeight, imgBrick).pGameObject);
            col_2.AddChild(GameSpriteFactory.CreateShieldSprite(sbName, start_x + 1 * brickWidth, start_y + 9 * brickHeight, brickWidth, brickHeight, imgBrick).pGameObject);

            // Create column 3/7
            GameSprite col_3_Sprite = GameSpriteFactory.CreateCompositeSprite(GameObject.Category.Shield
                                                                              , GameObject.CompositeType.Column, 400f, 400f, Image.Name.Nothing);
            GameObject col_3 = col_3_Sprite.pGameObject;

            col_3.AddChild(GameSpriteFactory.CreateShieldSprite(sbName, start_x + 2 * brickWidth, start_y + 2 * brickHeight, brickWidth, brickHeight, imgBrick).pGameObject);
            col_3.AddChild(GameSpriteFactory.CreateShieldSprite(sbName, start_x + 2 * brickWidth, start_y + 3 * brickHeight, brickWidth, brickHeight, imgBrick).pGameObject);
            col_3.AddChild(GameSpriteFactory.CreateShieldSprite(sbName, start_x + 2 * brickWidth, start_y + 4 * brickHeight, brickWidth, brickHeight, imgBrick).pGameObject);
            col_3.AddChild(GameSpriteFactory.CreateShieldSprite(sbName, start_x + 2 * brickWidth, start_y + 5 * brickHeight, brickWidth, brickHeight, imgBrick).pGameObject);
            col_3.AddChild(GameSpriteFactory.CreateShieldSprite(sbName, start_x + 2 * brickWidth, start_y + 6 * brickHeight, brickWidth, brickHeight, imgBrick).pGameObject);
            col_3.AddChild(GameSpriteFactory.CreateShieldSprite(sbName, start_x + 2 * brickWidth, start_y + 7 * brickHeight, brickWidth, brickHeight, imgBrick).pGameObject);
            col_3.AddChild(GameSpriteFactory.CreateShieldSprite(sbName, start_x + 2 * brickWidth, start_y + 8 * brickHeight, brickWidth, brickHeight, imgBrick).pGameObject);
            col_3.AddChild(GameSpriteFactory.CreateShieldSprite(sbName, start_x + 2 * brickWidth, start_y + 9 * brickHeight, brickWidth, brickHeight, imgBrick).pGameObject);

            // Create column 4/7
            GameSprite col_4_Sprite = GameSpriteFactory.CreateCompositeSprite(GameObject.Category.Shield
                                                                              , GameObject.CompositeType.Column, 400f, 400f, Image.Name.Nothing);
            GameObject col_4 = col_4_Sprite.pGameObject;

            col_4.AddChild(GameSpriteFactory.CreateShieldSprite(sbName, start_x + 3 * brickWidth, start_y + 3 * brickHeight, brickWidth, brickHeight, imgBrick).pGameObject);
            col_4.AddChild(GameSpriteFactory.CreateShieldSprite(sbName, start_x + 3 * brickWidth, start_y + 4 * brickHeight, brickWidth, brickHeight, imgBrick).pGameObject);
            col_4.AddChild(GameSpriteFactory.CreateShieldSprite(sbName, start_x + 3 * brickWidth, start_y + 5 * brickHeight, brickWidth, brickHeight, imgBrick).pGameObject);
            col_4.AddChild(GameSpriteFactory.CreateShieldSprite(sbName, start_x + 3 * brickWidth, start_y + 6 * brickHeight, brickWidth, brickHeight, imgBrick).pGameObject);
            col_4.AddChild(GameSpriteFactory.CreateShieldSprite(sbName, start_x + 3 * brickWidth, start_y + 7 * brickHeight, brickWidth, brickHeight, imgBrick).pGameObject);
            col_4.AddChild(GameSpriteFactory.CreateShieldSprite(sbName, start_x + 3 * brickWidth, start_y + 8 * brickHeight, brickWidth, brickHeight, imgBrick).pGameObject);
            col_4.AddChild(GameSpriteFactory.CreateShieldSprite(sbName, start_x + 3 * brickWidth, start_y + 9 * brickHeight, brickWidth, brickHeight, imgBrick).pGameObject);

            // Create column 5/7
            GameSprite col_5_Sprite = GameSpriteFactory.CreateCompositeSprite(GameObject.Category.Shield
                                                                              , GameObject.CompositeType.Column, 400f, 400f, Image.Name.Nothing);
            GameObject col_5 = col_5_Sprite.pGameObject;

            col_5.AddChild(GameSpriteFactory.CreateShieldSprite(sbName, start_x + 4 * brickWidth, start_y + 2 * brickHeight, brickWidth, brickHeight, imgBrick).pGameObject);
            col_5.AddChild(GameSpriteFactory.CreateShieldSprite(sbName, start_x + 4 * brickWidth, start_y + 3 * brickHeight, brickWidth, brickHeight, imgBrick).pGameObject);
            col_5.AddChild(GameSpriteFactory.CreateShieldSprite(sbName, start_x + 4 * brickWidth, start_y + 4 * brickHeight, brickWidth, brickHeight, imgBrick).pGameObject);
            col_5.AddChild(GameSpriteFactory.CreateShieldSprite(sbName, start_x + 4 * brickWidth, start_y + 5 * brickHeight, brickWidth, brickHeight, imgBrick).pGameObject);
            col_5.AddChild(GameSpriteFactory.CreateShieldSprite(sbName, start_x + 4 * brickWidth, start_y + 6 * brickHeight, brickWidth, brickHeight, imgBrick).pGameObject);
            col_5.AddChild(GameSpriteFactory.CreateShieldSprite(sbName, start_x + 4 * brickWidth, start_y + 7 * brickHeight, brickWidth, brickHeight, imgBrick).pGameObject);
            col_5.AddChild(GameSpriteFactory.CreateShieldSprite(sbName, start_x + 4 * brickWidth, start_y + 8 * brickHeight, brickWidth, brickHeight, imgBrick).pGameObject);
            col_5.AddChild(GameSpriteFactory.CreateShieldSprite(sbName, start_x + 4 * brickWidth, start_y + 9 * brickHeight, brickWidth, brickHeight, imgBrick).pGameObject);

            // Create column 6/7
            GameSprite col_6_Sprite = GameSpriteFactory.CreateCompositeSprite(GameObject.Category.Shield
                                                                              , GameObject.CompositeType.Column, 400f, 400f, Image.Name.Nothing);
            GameObject col_6 = col_6_Sprite.pGameObject;

            col_6.AddChild(GameSpriteFactory.CreateShieldSprite(sbName, start_x + 5 * brickWidth, start_y + 0 * brickHeight, brickWidth, brickHeight, imgBrick).pGameObject);
            col_6.AddChild(GameSpriteFactory.CreateShieldSprite(sbName, start_x + 5 * brickWidth, start_y + 1 * brickHeight, brickWidth, brickHeight, imgBrick).pGameObject);
            col_6.AddChild(GameSpriteFactory.CreateShieldSprite(sbName, start_x + 5 * brickWidth, start_y + 2 * brickHeight, brickWidth, brickHeight, imgBrick).pGameObject);
            col_6.AddChild(GameSpriteFactory.CreateShieldSprite(sbName, start_x + 5 * brickWidth, start_y + 3 * brickHeight, brickWidth, brickHeight, imgBrick).pGameObject);
            col_6.AddChild(GameSpriteFactory.CreateShieldSprite(sbName, start_x + 5 * brickWidth, start_y + 4 * brickHeight, brickWidth, brickHeight, imgBrick).pGameObject);
            col_6.AddChild(GameSpriteFactory.CreateShieldSprite(sbName, start_x + 5 * brickWidth, start_y + 5 * brickHeight, brickWidth, brickHeight, imgBrick).pGameObject);
            col_6.AddChild(GameSpriteFactory.CreateShieldSprite(sbName, start_x + 5 * brickWidth, start_y + 6 * brickHeight, brickWidth, brickHeight, imgBrick).pGameObject);
            col_6.AddChild(GameSpriteFactory.CreateShieldSprite(sbName, start_x + 5 * brickWidth, start_y + 7 * brickHeight, brickWidth, brickHeight, imgBrick).pGameObject);
            col_6.AddChild(GameSpriteFactory.CreateShieldSprite(sbName, start_x + 5 * brickWidth, start_y + 8 * brickHeight, brickWidth, brickHeight, imgBrick).pGameObject);
            col_6.AddChild(GameSpriteFactory.CreateShieldSprite(sbName, start_x + 5 * brickWidth, start_y + 9 * brickHeight, brickWidth, brickHeight, imgBrick).pGameObject);

            // Create column 7/7
            GameSprite col_7_Sprite = GameSpriteFactory.CreateCompositeSprite(GameObject.Category.Shield
                                                                              , GameObject.CompositeType.Column, 400f, 400f, Image.Name.Nothing);
            GameObject col_7 = col_7_Sprite.pGameObject;

            col_7.AddChild(GameSpriteFactory.CreateShieldSprite(sbName, start_x + 6 * brickWidth, start_y + 0 * brickHeight, brickWidth, brickHeight, imgBrick).pGameObject);
            col_7.AddChild(GameSpriteFactory.CreateShieldSprite(sbName, start_x + 6 * brickWidth, start_y + 1 * brickHeight, brickWidth, brickHeight, imgBrick).pGameObject);
            col_7.AddChild(GameSpriteFactory.CreateShieldSprite(sbName, start_x + 6 * brickWidth, start_y + 2 * brickHeight, brickWidth, brickHeight, imgBrick).pGameObject);
            col_7.AddChild(GameSpriteFactory.CreateShieldSprite(sbName, start_x + 6 * brickWidth, start_y + 3 * brickHeight, brickWidth, brickHeight, imgBrick).pGameObject);
            col_7.AddChild(GameSpriteFactory.CreateShieldSprite(sbName, start_x + 6 * brickWidth, start_y + 4 * brickHeight, brickWidth, brickHeight, imgBrick).pGameObject);
            col_7.AddChild(GameSpriteFactory.CreateShieldSprite(sbName, start_x + 6 * brickWidth, start_y + 5 * brickHeight, brickWidth, brickHeight, imgBrick).pGameObject);
            col_7.AddChild(GameSpriteFactory.CreateShieldSprite(sbName, start_x + 6 * brickWidth, start_y + 6 * brickHeight, brickWidth, brickHeight, imgBrick).pGameObject);
            col_7.AddChild(GameSpriteFactory.CreateShieldSprite(sbName, start_x + 6 * brickWidth, start_y + 7 * brickHeight, brickWidth, brickHeight, imgBrick).pGameObject);
            col_7.AddChild(GameSpriteFactory.CreateShieldSprite(sbName, start_x + 6 * brickWidth, start_y + 8 * brickHeight, brickWidth, brickHeight, imgBrickRight_Top1).pGameObject);
            col_7.AddChild(GameSpriteFactory.CreateShieldSprite(sbName, start_x + 6 * brickWidth, start_y + 9 * brickHeight, brickWidth, brickHeight, imgBrickRight_Top0).pGameObject);


            // Add Columns to Grid
            grid.AddChild(col_1);
            grid.AddChild(col_2);
            grid.AddChild(col_3);
            grid.AddChild(col_4);
            grid.AddChild(col_5);
            grid.AddChild(col_6);
            grid.AddChild(col_7);

            // Add to sprite batch
            SpriteBatch sb = SpriteBatchManager.getInstance().FindSpriteBatchByName(sbName);

            sb.AddSprite(gridSprite);
            sb.AddSprite(col_1_Sprite);
            sb.AddSprite(col_2_Sprite);
            sb.AddSprite(col_3_Sprite);
            sb.AddSprite(col_4_Sprite);
            sb.AddSprite(col_5_Sprite);
            sb.AddSprite(col_6_Sprite);
            sb.AddSprite(col_7_Sprite);

            return(grid);
        }
Esempio n. 2
0
        // create 5 * 11 alien grid for given player at given location
        public static GameObject CreateAlienGrid(SpriteBatch.Name sbName, float x, float y)
        {
            // squid
            // crab
            // octopus
            GameSprite alienGridSprite = GameSpriteFactory.CreateCompositeSprite(GameObject.Category.AlienGrid, GameObject.CompositeType.Grid
                                                                                 , x, y, Image.Name.Nothing);

            Image explosionImage = ImageManager.getInstance().FindImageByName(Image.Name.AlienExplosion);


            GlobalPlayerStats.playerstats pStats;

            if (sbName == SpriteBatch.Name.Player1)
            {
                pStats = GlobalPlayerStats.Player1;
            }
            else
            {
                pStats = GlobalPlayerStats.Player2;
            }

            GameObject alienGrid = alienGridSprite.pGameObject;

            // 11 columns
            for (int i = 0; i < 11; i++)
            {
                GameSprite.Name gName;
                Image.Name      imgName;
                Image.Name      altImgName;

                GameSprite       gs;
                SwapImgAnimation swapAni;

                GameSprite alienCol = GameSpriteFactory.CreateCompositeSprite(GameObject.Category.AlienCol, GameObject.CompositeType.Column
                                                                              , x, y, Image.Name.Nothing);

                // 5 rows
                for (int j = 0; j < 5; j++)
                {
                    if (j == 0)
                    {
                        gName      = GameSprite.Name.Squid;
                        imgName    = Image.Name.Squid_1;
                        altImgName = Image.Name.Squid_2;
                    }
                    else if (j < 3)
                    {
                        gName      = GameSprite.Name.Crab;
                        imgName    = Image.Name.Crab_1;
                        altImgName = Image.Name.Crab_2;
                    }
                    else
                    {
                        gName      = GameSprite.Name.Octopus;
                        imgName    = Image.Name.Octopus_1;
                        altImgName = Image.Name.Octopus_2;
                    }

                    gs = CreateGameSprite(GameObject.Category.Alien, gName, sbName, x + i * 60f, y - j * 55f, 40.0f, 40.0f, imgName);
                    gs.addImage(altImgName);
                    gs.pExplosionImage = explosionImage;

                    // Add SwapImage animations
                    swapAni = new SwapImgAnimation(gs.pGameObject, 1.0f - 0.05f * pStats.currentLevel);
                    TimerManager.getInstance().Add(TimerEvent.Name.SwapImageAnimation, swapAni, 1.0f - 0.05f * pStats.currentLevel);

                    // Add Sprite to column
                    alienCol.pGameObject.AddChild(gs.pGameObject);
                }

                // Set Bomb Dropping logic
                alienCol.pGameObject.dropID = i;
                BombDropCommand dropCmd = new BombDropCommand(alienCol.pGameObject, pStats.currentLevel);
                TimerManager.getInstance().Add(TimerEvent.Name.DropBombCommand, dropCmd, 3.0f - 0.2f * pStats.currentLevel);

                // --add col to the batch
                SpriteBatchManager.getInstance().FindSpriteBatchByName(sbName).AddSprite(alienCol);

                alienGrid.AddChild(alienCol.pGameObject);
            }

            // Configure alien advance animation
            alienGrid.CompositeSetDelta(20.0f);
            AlienAdvanceAnimation alienAdv = new AlienAdvanceAnimation(alienGrid, 1.0f - 0.05f * pStats.currentLevel);

            TimerManager.getInstance().Add(TimerEvent.Name.AlienAdvanceAnimation, alienAdv, 1.0f - 0.1f * pStats.currentLevel);
            // -- add grid to the batch
            if (GlobalConfiguration.showCollisionRect)
            {
                SpriteBatchManager.getInstance().FindSpriteBatchByName(sbName).AddSprite(alienGrid.colliRect.box);
            }

            SpriteBatchManager.getInstance().FindSpriteBatchByName(sbName).AddSprite(alienGridSprite);

            return(alienGrid);
        }