Esempio n. 1
0
        static public void FwdCollide(GameObject pSafeTreeA, GameObject pSafeTreeB)
        {
            // A vs B
            GameObject pNodeA = pSafeTreeA;
            GameObject pNodeB = pSafeTreeB;

            while (pNodeA != null)
            {
                // Restart compare
                pNodeB = pSafeTreeB;

                while (pNodeB != null)
                {
                    // who is being tested?
                    //Debug.WriteLine("ColPair:    test:  {0}({2}), {1}({3})", pNodeA.name, pNodeB.name, pNodeA.GetHashCode(), pNodeB.GetHashCode());

                    // Get rectangles
                    ColRect rectA = pNodeA.GetColObject().poColRect;
                    ColRect rectB = pNodeB.GetColObject().poColRect;

                    // test them
                    if (ColRect.Intersect(rectA, rectB))
                    {
                        // Boom - it works (Visitor in Action)
                        // Debug.WriteLine("Collision Detected!");
                        pNodeA.Accept(pNodeB);
                        break;
                    }

                    pNodeB = (GameObject)pNodeB.GetNextSibling();
                }

                pNodeA = (GameObject)pNodeA.GetNextSibling();
            }
        }
        protected void BaseUpdateBoundingBox()
        {
            // point to ColTotal
            ColRect ColTotal = this.poColObj.poColRect;

            // Get the first child
            GameObject pNode = (GameObject)this.GetFirstChild();

            if (pNode != null)
            {
                // Initialized the union to the first block
                ColTotal.Set(pNode.poColObj.poColRect);

                // loop through sliblings
                while (pNode != null)
                {
                    ColTotal.Union(pNode.poColObj.poColRect);

                    // go to next sibling
                    pNode = (GameObject)pNode.GetNextSibling();
                }

                //this.poColObj.poColRect.Set(201, 201, 201, 201);
                this.x = this.poColObj.poColRect.x;
                this.y = this.poColObj.poColRect.y;

                //  Debug.WriteLine("x:{0} y:{1} w:{2} h:{3}", ColTotal.x, ColTotal.y, ColTotal.width, ColTotal.height);
            }
        }