Esempio n. 1
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 /// <summary>
 ///     Toggles the paused state (plays if it was paused, pauses if it was playing) of all tweens that have this target as
 ///     a reference
 ///     (meaning tweens that were started from this target, or that had this target added as an Id)
 ///     and returns the total number of tweens involved.
 /// </summary>
 public static int DOTogglePause(this AudioMixer target)
 {
     return(DOTween.TogglePause(target));
 }
Esempio n. 2
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 public override void DOTogglePause()
 {
     DOTween.TogglePause(this.gameObject);
 }
Esempio n. 3
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 /// <summary>
 /// Pauses/unpauses (depending on the current state) all tweens whose target-id is the same as the one set by this animation
 /// </summary>
 public override void DOTogglePause()
 {
     DOTween.TogglePause(GetTweenTarget());
 }
Esempio n. 4
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 public static int DOTogglePause(this Component target)
 {
     return(DOTween.TogglePause(target));
 }
Esempio n. 5
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 public static int DOTogglePause(this Material target)
 {
     return(DOTween.TogglePause(target));
 }
Esempio n. 6
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 public override void DOTogglePause()
 {
     DOTween.TogglePause(this.GetTweenGO());
 }
 public override void DOTogglePause()
 {
     DOTween.TogglePause(base.get_gameObject());
 }