Esempio n. 1
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 /// <summary>
 /// Toggles the paused state (plays if it was paused, pauses if it was playing) of all tweens that have this target as a reference
 /// (meaning tweens that were started from this target, or that had this target added as an Id)
 /// and returns the total number of tweens involved.
 /// </summary>
 public static int DOTogglePause(this AudioMixer target)
 {
     return(DOTween.TogglePause(target));
 }
 /// <summary>Tweens a 2D Toolkit TextMesh's dimensions to the given value.
 /// Also stores the TextMesh as the tween's target so it can be used for filtered operations</summary>
 /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
 public static Tweener DOScaleZ(this tk2dTextMesh target, float endValue, float duration)
 {
     return(DOTween.To(() => target.scale, x => target.scale = x, new Vector3(0, 0, endValue), duration)
            .SetOptions(AxisConstraint.Z)
            .SetTarget(target));
 }
 /// <summary>Tweens a 2D Toolkit Sprite's dimensions to the given value.
 /// Also stores the Sprite as the tween's target so it can be used for filtered operations</summary>
 /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
 public static Tweener DOScale(this tk2dBaseSprite target, Vector3 endValue, float duration)
 {
     return(DOTween.To(() => target.scale, x => target.scale = x, endValue, duration)
            .SetTarget(target));
 }
 public void DORestartById(string id)
 {
     _playCount = -1;
     DOTween.Restart(this.gameObject, id);
 }
 /// <summary>Tweens a 2D Toolkit SlicedSprite's dimensions to the given value.
 /// Also stores the SlicedSprite as the tween's target so it can be used for filtered operations</summary>
 /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
 public static Tweener DOScaleDimensions(this tk2dSlicedSprite target, Vector2 endValue, float duration)
 {
     return(DOTween.To(() => target.dimensions, x => target.dimensions = x, endValue, duration)
            .SetTarget(target));
 }
 public void DOPlayForwardById(string id)
 {
     DOTween.PlayForward(this.gameObject, id);
 }
 public void DORewindAndPlayNext()
 {
     _playCount = -1;
     DOTween.Rewind(this.gameObject);
     DOPlayNext();
 }
 public override void DOPlayBackwards()
 {
     DOTween.PlayBackwards(this.gameObject);
 }
 public override void DOPlayForward()
 {
     DOTween.PlayForward(this.gameObject);
 }
Esempio n. 10
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 /// <summary>
 /// Flips the direction (backwards if it was going forward or viceversa) of all tweens that have this target as a reference
 /// (meaning tweens that were started from this target, or that had this target added as an Id)
 /// and returns the total number of tweens flipped.
 /// </summary>
 public static int DOFlip(this AudioMixer target)
 {
     return(DOTween.Flip(target));
 }
        // These methods are here so they can be called directly via Unity's UGUI event system

        public override void DOPlay()
        {
            DOTween.Play(this.gameObject);
        }
Esempio n. 12
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 /// <summary>
 /// Kills all tweens that have this target as a reference
 /// (meaning tweens that were started from this target, or that had this target added as an Id)
 /// and returns the total number of tweens killed.
 /// </summary>
 /// <param name="complete">If TRUE completes the tween before killing it</param>
 public static int DOKill(this AudioMixer target, bool complete = false)
 {
     return(DOTween.Kill(target, complete));
 }
Esempio n. 13
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 /// <summary>
 /// Completes all tweens that have this target as a reference
 /// (meaning tweens that were started from this target, or that had this target added as an Id)
 /// and returns the total number of tweens completed
 /// (meaning the tweens that don't have infinite loops and were not already complete)
 /// </summary>
 /// <param name="withCallbacks">For Sequences only: if TRUE also internal Sequence callbacks will be fired,
 /// otherwise they will be ignored</param>
 public static int DOComplete(this AudioMixer target, bool withCallbacks = false)
 {
     return(DOTween.Complete(target, withCallbacks));
 }
Esempio n. 14
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 /// <summary>Tweens an AudioSource's pitch to the given value.
 /// Also stores the AudioSource as the tween's target so it can be used for filtered operations</summary>
 /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
 public static Tweener DOPitch(this AudioSource target, float endValue, float duration)
 {
     return(DOTween.To(() => target.pitch, x => target.pitch = x, endValue, duration).SetTarget(target));
 }
 public void DOPlayBackwardsById(string id)
 {
     DOTween.PlayBackwards(this.gameObject, id);
 }
 public override void DOPause()
 {
     DOTween.Pause(this.gameObject);
 }
 public void DOPlayBackwardsAllById(string id)
 {
     DOTween.PlayBackwards(id);
 }
 public override void DOTogglePause()
 {
     DOTween.TogglePause(this.gameObject);
 }
 public void DOPlayForwardAllById(string id)
 {
     DOTween.PlayForward(id);
 }
 public override void DOComplete()
 {
     DOTween.Complete(this.gameObject);
 }
 public void DORewindAllById(string id)
 {
     _playCount = -1;
     DOTween.Rewind(id);
 }
 public override void DOKill()
 {
     DOTween.Kill(this.gameObject);
     tween = null;
 }
 public void DORestartAllById(string id)
 {
     _playCount = -1;
     DOTween.Restart(id);
 }
 public void DOPlayById(string id)
 {
     DOTween.Play(this.gameObject, id);
 }
Esempio n. 25
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 /// <summary>Tweens a SlicedSprite's dimensions to the given value.
 /// Also stores the SlicedSprite as the tween's target so it can be used for filtered operations</summary>
 /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
 public static Tweener DOScaleDimensionsY(this tk2dSlicedSprite target, float endValue, float duration)
 {
     return(DOTween.To(() => target.dimensions, x => target.dimensions = x, new Vector2(0, endValue), duration)
            .SetOptions(AxisConstraint.Y)
            .SetTarget(target));
 }
 public void DOPlayAllById(string id)
 {
     DOTween.Play(id);
 }
Esempio n. 27
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 /// <summary>Tweens a 2D Toolkit TextMesh's alpha color to the given value.
 /// Also stores the TextMesh as the tween's target so it can be used for filtered operations</summary>
 /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
 public static Tweener DOFade(this tk2dTextMesh target, float endValue, float duration)
 {
     return(DOTween.ToAlpha(() => target.color, x => target.color = x, endValue, duration)
            .SetTarget(target));
 }
 public void DOPauseAllById(string id)
 {
     DOTween.Pause(id);
 }
Esempio n. 29
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        void FixedUpdate()
        {
            if (!_isRolling)
            {
                return;
            }

            if (_currentNumberIndex < _maxCount && Time.time >= _startTime + _currentNumberIndex * _interval)
            {
                _currentNumberIndex += 1;
            }

            for (int i = 0; i < _currentNumberIndex; i++)
            {
                if (_restRollingTimes[i] < 0)
                {
                    continue;
                }

                Text number1 = _numberList1[i];
                Text number2 = _numberList2[i];
                number1.rectTransform.SetAnchoredPosY(_originSize.y - (_originSize.y - (number1.rectTransform.anchoredPosition.y - Time.deltaTime * _speed)) % (2 * _originSize.y));
                if (number1.rectTransform.anchoredPosition.y - Time.deltaTime * _speed <= -_originSize.y && _restRollingTimes[i] >= 0)
                {
                    _restRollingTimes[i] -= 1;
                    if (_restRollingTimes[i] < 0)
                    {
                        number1.transform.DOLocalMoveY(-_originSize.y, _bufferTime);
                        var s = DOTween.Sequence();
                        s.Append(number2.transform.DOLocalMoveY(-_bufferLength, _bufferTime)).Append(number2.transform.DOLocalMoveY(0, _harmonicTime).SetEase(Ease.OutCubic));
                        continue;
                    }
                    number1.rectTransform.SetAnchoredPosY(number1.rectTransform.anchoredPosition.y + 2 * _originSize.y);
                    number1.text = NextNumber(number2.text);
                }
                number2.rectTransform.SetAnchoredPosY(_originSize.y - (_originSize.y - (number2.rectTransform.anchoredPosition.y - Time.deltaTime * _speed)) % (2 * _originSize.y));
                if (number2.rectTransform.anchoredPosition.y - Time.deltaTime * _speed <= -_originSize.y && _restRollingTimes[i] >= 0)
                {
                    _restRollingTimes[i] -= 1;
                    if (_restRollingTimes[i] < 0)
                    {
                        number2.transform.DOLocalMoveY(-_originSize.y, _bufferTime);
                        var s = DOTween.Sequence();
                        s.Append(number1.transform.DOLocalMoveY(-_bufferLength, _bufferTime)).Append(number1.transform.DOLocalMoveY(0, _harmonicTime).SetEase(Ease.OutCubic));
                        continue;
                    }
                    number2.rectTransform.SetAnchoredPosY(number2.rectTransform.anchoredPosition.y + 2 * _originSize.y);
                    number2.text = NextNumber(number1.text);
                }
            }

            if ((_maxCount > 1 && _restRollingTimes[_maxCount - 2] < 0 && _restRollingTimes[_maxCount - 1] < 0) || (_maxCount == 1 && _restRollingTimes[0] < 0))
            {
                if (!_fromZero)
                {
                    transform.DOLocalMoveX(_lengthDelta / 2, _tweakTime).SetEase(Ease.OutCubic);
                }

                onComplete?.Invoke();
                _isRolling = false;
            }
        }
Esempio n. 30
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 /// <summary>
 /// Smoothly rewinds all tweens that have this target as a reference
 /// (meaning tweens that were started from this target, or that had this target added as an Id)
 /// and returns the total number of tweens rewinded.
 /// </summary>
 public static int DOSmoothRewind(this AudioMixer target)
 {
     return(DOTween.SmoothRewind(target));
 }