Esempio n. 1
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 public void DORewindAllById(string id)
 {
     _playCount = -1;
     DOTween.Rewind(id);
 }
Esempio n. 2
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 /// <summary>
 ///     Rewinds all tweens that have this target as a reference
 ///     (meaning tweens that were started from this target, or that had this target added as an Id)
 ///     and returns the total number of tweens rewinded.
 /// </summary>
 public static int DORewind(this AudioMixer target)
 {
     return(DOTween.Rewind(target));
 }
Esempio n. 3
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 public void DORewindAndPlayNext()
 {
     _playCount = -1;
     DOTween.Rewind(this.gameObject);
     DOPlayNext();
 }
Esempio n. 4
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 /// <summary>
 /// Rewinds all tweens with the given ID and whose target-id is the same as the one set by this animation,
 /// then plays the next animation on this animation's gameObject (if any)
 /// </summary>
 public void DORewindAndPlayNext()
 {
     _playCount = -1;
     DOTween.Rewind(GetTweenTarget());
     DOPlayNext();
 }
Esempio n. 5
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 public static int DORewind(this Component target, bool includeDelay = true)
 {
     return(DOTween.Rewind(target, includeDelay));
 }
Esempio n. 6
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 public static int DORewind(this Material target, bool includeDelay = true)
 {
     return(DOTween.Rewind(target, includeDelay));
 }
Esempio n. 7
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 public void DORewindAndPlayNext()
 {
     this._playCount = -1;
     DOTween.Rewind(base.gameObject, true);
     this.DOPlayNext();
 }
Esempio n. 8
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 public override void DORewind()
 {
     DOTween.Rewind(this.gameObject);
 }