Esempio n. 1
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 /// <summary>
 ///     Completes all tweens that have this target as a reference
 ///     (meaning tweens that were started from this target, or that had this target added as an Id)
 ///     and returns the total number of tweens completed
 ///     (meaning the tweens that don't have infinite loops and were not already complete)
 /// </summary>
 /// <param name="withCallbacks">
 ///     For Sequences only: if TRUE also internal Sequence callbacks will be fired,
 ///     otherwise they will be ignored
 /// </param>
 public static int DOComplete(this AudioMixer target, bool withCallbacks = false)
 {
     return(DOTween.Complete(target, withCallbacks));
 }
Esempio n. 2
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 public override void DOComplete()
 {
     DOTween.Complete(this.gameObject);
 }
Esempio n. 3
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 /// <summary>
 /// Completes all tweens that have this target as a reference
 /// (meaning tweens that were started from this target, or that had this target added as an Id)
 /// and returns the total number of tweens completed
 /// (meaning the tweens that don't have infinite loops and were not already complete)
 /// </summary>
 public static int DOComplete(this AudioMixer target)
 {
     return(DOTween.Complete(target));
 }
Esempio n. 4
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 /// <summary>
 /// Completes all tweens whose target-id is the same as the one set by this animation
 /// </summary>
 public override void DOComplete()
 {
     DOTween.Complete(GetTweenTarget());
 }
Esempio n. 5
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 public static int DOComplete(this Component target)
 {
     return(DOTween.Complete(target));
 }
Esempio n. 6
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 public static int DOComplete(this Material target, bool withCallbacks = false)
 {
     return(DOTween.Complete(target, withCallbacks));
 }
Esempio n. 7
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 public override void DOComplete()
 {
     DOTween.Complete(this.GetTweenGO());
 }
Esempio n. 8
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 public override void DOComplete()
 {
     DOTween.Complete(base.gameObject, false);
 }
Esempio n. 9
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 public override void DOComplete()
 {
     CreateTween();
     DOTween.Complete(this.gameObject);
 }