/// <summary> /// Toggles the paused state (plays if it was paused, pauses if it was playing) of all tweens that have this target as /// a reference /// (meaning tweens that were started from this target, or that had this target added as an Id) /// and returns the total number of tweens involved. /// </summary> public static int DOTogglePause(this AudioMixer target) { return(DOTween.TogglePause(target)); }
public override void DOTogglePause() { DOTween.TogglePause(this.gameObject); }
/// <summary> /// Pauses/unpauses (depending on the current state) all tweens whose target-id is the same as the one set by this animation /// </summary> public override void DOTogglePause() { DOTween.TogglePause(GetTweenTarget()); }
public static int DOTogglePause(this Component target) { return(DOTween.TogglePause(target)); }
public static int DOTogglePause(this Material target) { return(DOTween.TogglePause(target)); }
public override void DOTogglePause() { DOTween.TogglePause(this.GetTweenGO()); }
public override void DOTogglePause() { DOTween.TogglePause(base.get_gameObject()); }