/// <summary> /// Pauses all tweens that have this target as a reference /// (meaning tweens that were started from this target, or that had this target added as an Id) /// and returns the total number of tweens paused. /// </summary> public static int DOPause(this AudioMixer target) { return(DOTween.Pause(target)); }
public override void DOPause() { DOTween.Pause(this.gameObject); }
public void DOPauseAllById(string id) { DOTween.Pause(id); }