public void DORewindAllById(string id) { _playCount = -1; DOTween.Rewind(id); }
/// <summary> /// Rewinds all tweens that have this target as a reference /// (meaning tweens that were started from this target, or that had this target added as an Id) /// and returns the total number of tweens rewinded. /// </summary> public static int DORewind(this AudioMixer target) { return(DOTween.Rewind(target)); }
public void DORewindAndPlayNext() { _playCount = -1; DOTween.Rewind(this.gameObject); DOPlayNext(); }
/// <summary> /// Rewinds all tweens with the given ID and whose target-id is the same as the one set by this animation, /// then plays the next animation on this animation's gameObject (if any) /// </summary> public void DORewindAndPlayNext() { _playCount = -1; DOTween.Rewind(GetTweenTarget()); DOPlayNext(); }
public static int DORewind(this Component target, bool includeDelay = true) { return(DOTween.Rewind(target, includeDelay)); }
public static int DORewind(this Material target, bool includeDelay = true) { return(DOTween.Rewind(target, includeDelay)); }
public void DORewindAndPlayNext() { this._playCount = -1; DOTween.Rewind(base.gameObject, true); this.DOPlayNext(); }
public override void DORewind() { DOTween.Rewind(this.gameObject); }