/// <summary> /// Completes all tweens that have this target as a reference /// (meaning tweens that were started from this target, or that had this target added as an Id) /// and returns the total number of tweens completed /// (meaning the tweens that don't have infinite loops and were not already complete) /// </summary> /// <param name="withCallbacks"> /// For Sequences only: if TRUE also internal Sequence callbacks will be fired, /// otherwise they will be ignored /// </param> public static int DOComplete(this AudioMixer target, bool withCallbacks = false) { return(DOTween.Complete(target, withCallbacks)); }
public override void DOComplete() { DOTween.Complete(this.gameObject); }
/// <summary> /// Completes all tweens that have this target as a reference /// (meaning tweens that were started from this target, or that had this target added as an Id) /// and returns the total number of tweens completed /// (meaning the tweens that don't have infinite loops and were not already complete) /// </summary> public static int DOComplete(this AudioMixer target) { return(DOTween.Complete(target)); }
/// <summary> /// Completes all tweens whose target-id is the same as the one set by this animation /// </summary> public override void DOComplete() { DOTween.Complete(GetTweenTarget()); }
public static int DOComplete(this Component target) { return(DOTween.Complete(target)); }
public static int DOComplete(this Material target, bool withCallbacks = false) { return(DOTween.Complete(target, withCallbacks)); }
public override void DOComplete() { DOTween.Complete(this.GetTweenGO()); }
public override void DOComplete() { DOTween.Complete(base.gameObject, false); }
public override void DOComplete() { CreateTween(); DOTween.Complete(this.gameObject); }