Esempio n. 1
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        private void RestoreData()
        {
            // set the storage and load the building list
            const string storageColumns = "Date,Army Spr,Army Swrd,Army Axe,Army Scout,Army LC,Army HC,Army Ram,Army Cat,Army Kngt,Army Nbl,Location X,Location Y";

            _storage = new StoreData("Farming", storageColumns);
            var items = _storage.ReadLines();

            for (var i = 1; i < items.Length; i++) // do not add the column names to list
            {
                //get all the field information from line
                var fields = items[i].Split(',');

                // Create the date information
                var date = Convert.ToDateTime(fields[0]);

                // Create the army information
                var armyInfo = new int[10];
                for (var j = 1; j < 11; j++)
                {
                    armyInfo[j - 1] = int.Parse(fields[j]);
                }
                var army = new ArmyBuilder(armyInfo);

                // Create the location information
                var location = new Village(int.Parse(fields[11]), int.Parse(fields[12]));

                //Finally create the AttackScheduler item from the information above
                var item = new AttackScheduler(location, army, date);

                // Add the created item into the list
                ScheduleList.Items.Add(item);
            }
        }
Esempio n. 2
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 public Army MoveArmy(ArmyBuilder builder)
 {
     builder.Box = _box;
     builder.CreateArmy();
     builder.SetWarriors();
     return(builder.Army);
 }
Esempio n. 3
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        public void PlayerWithoutCardsCantTrade()
        {
            var player = new Player("TestName", 0, 1);

            var result = ArmyBuilder.TradeCards(player);

            Assert.IsTrue(result == 0);
        }
Esempio n. 4
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        public void ContinentCountIsCorrect()
        {
            var earth  = MockBuilder.GetEarth();
            var player = new Player("TestName", 0, 1);

            var result = ArmyBuilder.ArmiesForContinentsOccupied(earth, player);

            Assert.IsTrue(result == 17);
        }
Esempio n. 5
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        public void TerritoryCountIsCorrect()
        {
            var earth  = MockBuilder.GetEarth();
            var player = new Player("TestName", 0, 1);

            var result = ArmyBuilder.ArmiesForTerritoriesOccupied(earth, player);

            Assert.IsTrue(result == 9);
        }
Esempio n. 6
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 private void Start()
 {
     if (ab == null)
     {
         ab = FindObjectOfType <ArmyBuilder>();
     }
     CH = FindObjectOfType <ChosenHero>();
     GetComponent <Button>().onClick.AddListener(TaskOnClick);
 }
Esempio n. 7
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        public void ContinentIsRuledByPlayer()
        {
            var list = new List <string> {
                "TestName", "TestName", "TestName", "TestName"
            };

            var result = ArmyBuilder.CheckContinentForRuler(list, "TestName");

            Assert.IsTrue(result);
        }
 public override void OnChoice()
 {
     base.OnChoice();
     UnitStatShower.currentInstance = statShower;
     armyBuilder = new ArmyBuilder(Global.instance.armySavingManager.currentSave.armySize, leftUnitsList.buttonPrefab, possibleUnits, ownedUnitsTransform);
     leftUnitsList.CreateButtons();
     armyBuilder.LoadPreexistingArmy(Global.instance.armySavingManager.currentSave.GetUnitCreators());
     SetRemainingGoldTextTo(armyBuilder.currentMoney);
     forwardButton.gameObject.SetActive(ownedUnitsTransform.childCount > 0);
 }
Esempio n. 9
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        public NavigationSteps(Visitor visitor)
        {
            _webSystem     = new WebSystem();
            _visitor       = visitor;
            VisitorBrowser = _visitor.Browser();

            _navigation  = new Navigation(VisitorBrowser);
            _armyBuilder = new ArmyBuilder(VisitorBrowser, BaseUrl);
            _campaign    = new Campaign(VisitorBrowser, BaseUrl);
            _home        = new Home(VisitorBrowser, BaseUrl);
            _lore        = new Lore(VisitorBrowser, BaseUrl);
            _rules       = new Rules(VisitorBrowser, BaseUrl);
        }
Esempio n. 10
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        static void Main(string[] args)
        {
            string      PATH           = @"C:\Users\Lenonvo\Documents\itmo-oop\FinalProject\FinalProject\Mods";
            List <Unit> availableUnits = new List <Unit>();

            foreach (var path in Directory.GetFiles(PATH))
            {
                Assembly.LoadFile(path).GetTypes()
                .Where(x => x.IsSubclassOf(typeof(Unit)))
                .Select(x => (Unit)Activator.CreateInstance(x)).ToList().ForEach(x => availableUnits.Add(x));
            }
            availableUnits = availableUnits.Select(x => x).OrderBy(x => x.Name).ToList();


            Console.WriteLine("Welcome to the greatest game of the greatest!");
            Console.WriteLine("Just let's start!");
            Console.WriteLine("First player, please, enter your name:");
            string firstPlayerName = Console.ReadLine();

            Console.WriteLine("Second player, please, enter your name:");
            string secondPlayerName = Console.ReadLine();

            Console.WriteLine("Press Enter to continue...");
            Console.ReadLine();

            InformationManager infoManager = new InformationManager(availableUnits);

            infoManager.getAllInfo();

            Console.WriteLine("Let's make your armies! Press Enter to continue...");
            Console.ReadLine();
            ArmyBuilder armyBuilder = new ArmyBuilder(availableUnits);
            Army        firstArmy   = armyBuilder.MakeArmy(firstPlayerName);
            Army        secondArmy  = armyBuilder.MakeArmy(secondPlayerName);

            Battle game = new Battle(firstArmy, firstPlayerName, secondArmy, secondPlayerName, infoManager);

            Console.WriteLine("Armies are equipped.\nPress Enter to start battle!");
            Console.ReadLine();
            game.StartBattle();

            /*
             * Add 1 in quantity 3
             * Add 7 in quantity 10
             * Add 11 in quantity 8
             *
             * Add 5 in quantity 3
             * Add 8 in quantity 5
             * Add 9 in quantity 8
             */
        }
Esempio n. 11
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 void Awake()
 {
     if (Instance == null)
     {
         Instance = this;
     }
     else
     {
         Debug.LogError("why");
     }
     startingMoney = SaveLoadManager.Instance.currentSaveValue;
     currentMoney  = startingMoney;
     UnitsList     = new List <Unit>();
     windowSetter  = FindObjectOfType <WindowSetter>();
 }
Esempio n. 12
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        public Navigator(ArmyBuilder army, int x, int y, URL url)
        {
            // instantiate the coordinates
            OwnCoordinates    = new int[2];
            _enemyCoordinates = new int[2];

            // instruct to attack the village
            _action = ENUM.FarmActions.Attack;

            //get the army and coordinates
            _army = army;

            _enemyCoordinates[X] = x;
            _enemyCoordinates[Y] = y;

            //Place the attack command
            ErrorFlag   = true;  // the action is not complated, the flag will set as false once action is complete
            _attackFlag = false; // attack is not made yet
Esempio n. 13
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        private static void Attack(string token, string[] args)
        {
            var armyInfo = new int[10];

            var command = new FarmActions(token);

            var coordinates = new int[2];

            coordinates[X] = int.Parse(args[1]);
            coordinates[Y] = int.Parse(args[2]);

            for (var i = 3; i < args.Length; i++)
            {
                armyInfo[i - 3] = int.Parse(args[i]);
            }

            var army = new ArmyBuilder(armyInfo);

            command.Attack(coordinates[X], coordinates[Y], army);

            Console.WriteLine("Attack is made to " + coordinates[X] + "," + coordinates[Y]);
            Console.ReadKey();
        }
Esempio n. 14
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        private void ArmyAdd_Click(object sender, EventArgs e)
        {
            // Instantiate army builder
            var army = new ArmyBuilder();

            try
            {
                // Get the army name
                if (!txtTemplateName.Text.Equals(""))
                {
                    army.Name = txtTemplateName.Text;
                }

                // Get army values
                if (!txtSpear.Text.Equals(""))
                {
                    army.Spearman = int.Parse(txtSpear.Text);
                }
                if (!txtSwords.Text.Equals(""))
                {
                    army.Swordsman = int.Parse(txtSwords.Text);
                }
                if (!txtAxe.Text.Equals(""))
                {
                    army.Axeman = int.Parse(txtAxe.Text);
                }
                if (!txtLC.Text.Equals(""))
                {
                    army.LightCavalry = int.Parse(txtLC.Text);
                }
                if (!txtHC.Text.Equals(""))
                {
                    army.HeavyCavalary = int.Parse(txtHC.Text);
                }
                if (!txtScout.Text.Equals(""))
                {
                    army.Scout = int.Parse(txtScout.Text);
                }
                if (!txtRam.Text.Equals(""))
                {
                    army.Ram = int.Parse(txtRam.Text);
                }
                if (!txtCat.Text.Equals(""))
                {
                    army.Catapult = int.Parse(txtCat.Text);
                }
                if (!txtKnight.Text.Equals(""))
                {
                    army.Knight = int.Parse(txtKnight.Text);
                }
                if (!txtNoble.Text.Equals(""))
                {
                    army.Nobleman = int.Parse(txtNoble.Text);
                }

                // add the created army into the army list
                if (army.GetSize() != 0)
                {
                    ArmyList.Items.Add(army);
                }
            }
            catch (Exception)
            {
                // enters here if there is something wrong while parsing string to integer
                MessageBox.Show("Only numbers are allowed");
            }
        }
Esempio n. 15
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 public AttackScheduler(Village loc, ArmyBuilder army, DateTime date)
 {
     Location = loc;
     Army     = army;
     Date     = date;
 }