public void UpArrow() { if (!nok && !nok_1 && !nok_3) { moving = true; player.Up(500); animator_bro.Play("up_motion_animation"); } }
public void UpArrow() { if (!nok && !nok_1 && !nok_3) { moving = true; player.Up(500); animator_bro.Play("up_motion_animation"); } }