Esempio n. 1
0
 private void OnCollisionEnter2D(Collision2D collision)
 {
     if (collision.gameObject.tag.Equals("bullet"))
     {
         counter += 10;
         if (counter == 100)
         {
             move.EndGame();
             move.enabled = false;
             SceneManager.LoadScene("Scene_3");
             counter = 0;
         }
         Destroy(collision.gameObject);
     }
 }