public void LoadGame()
 {
     ws.ResetScore();
     ws.ResetLevel();
     ws.ResetGameOver();
     ws.ResetKills();
     ws.setMode(false);
     SceneManager.LoadScene("GameScene");
 }
Esempio n. 2
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 // Update is called once per frame
 void Update()
 {
     obj.GetComponent <TextMesh>().text   = "SCORE: " + ws.GetScore();
     level.GetComponent <TextMesh>().text = "LEVEL " + ws.GetLevel();
     if (ws.GetKills() != 0 && ws.GetKills() % 30 == 0)
     {
         ws.ResetKills();
         Invoke("AddPrompt", 1f);
     }
 }