Esempio n. 1
0
    public void swapTowers()
    {
        // only fired by clicking tower in inventory, so towerName is set
        //swap the globals
        string prevTower = Globals.towersInPlay[worldScript.selectedTower];

        Globals.towersInPlay [worldScript.selectedTower] = towerName;

        //TODO: remove towername from inventory, add prevtower to inventory
        Debug.Log("Swapping below into play.");
        Debug.Log(towerName);
        Globals.towerInventory.Remove(towerName);
        Debug.Log(prevTower);
        Globals.towerInventory.Add(prevTower);

        //redraw towers
        worldScript.updateTowers();
    }