// Update is called once per frame
    void Update()
    {
        float offsetX = Input.GetAxis("Submit");

        if (offsetX > 0 && !Cooldown)
        {
            ws.AddLevel();
            Cooldown = true;
            Debug.Log("Current level: " + ws.GetLevel());
            Invoke("SpawnEnemy", 0.2f);
            Destroy(obj, 0.2f);
        }
    }