public void LoadGame() { ws.ResetScore(); ws.ResetLevel(); ws.ResetGameOver(); ws.ResetKills(); ws.setMode(false); SceneManager.LoadScene("GameScene"); }
// Update is called once per frame void Update() { obj.GetComponent <TextMesh>().text = "SCORE: " + ws.GetScore(); level.GetComponent <TextMesh>().text = "LEVEL " + ws.GetLevel(); if (ws.GetKills() != 0 && ws.GetKills() % 30 == 0) { ws.ResetKills(); Invoke("AddPrompt", 1f); } }