Esempio n. 1
0
 // Update is called once per frame
 void Update()
 {
     //float speed = playerScript_.speed_;
     worldScript_.updateDistance(playerScript_.speed_);
     if (bInGoal_)
     {
         UpdateUIInGoal();
     }
     else
     {
         UpdateUI();
     }
     if (isTimePauseState())
     {
         pauseTime_ += Time.deltaTime;
     }
 }