Esempio n. 1
0
 public override void SerializeNetwork(UnityEngine.BitStream stream)
 {
     float _idleTime = IdleTime;
     if(stream.isWriting)
     {
         stream.Serialize(ref _idleTime);
     }
     else{
         stream.Serialize(ref _idleTime);
         IdleTime = _idleTime;
     }
 }
Esempio n. 2
0
 public override void SerializeNetwork(UnityEngine.BitStream stream)
 {
     float _attackingTimer = attackingTimer;
     if(stream.isWriting)
     {
         stream.Serialize(ref _attackingTimer);
     }
     else{
         stream.Serialize(ref _attackingTimer);
         attackingTimer = _attackingTimer;
     }
 }