Esempio n. 1
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 /// <summary>
 /// Send an rpc
 /// </summary>
 /// <param name="rpcID"></param>
 /// <param name="mode"></param>
 /// <param name="args"></param>
 public void RPC(byte rpcID, UnityEngine.RPCMode mode, params INetSerializable[] args)
 {
     _networkView.RPC(rpcID, mode.ToPNetCMode(), args);
 }