public override void SerializeNetwork(UnityEngine.BitStream stream) { float _idleTime = IdleTime; if(stream.isWriting) { stream.Serialize(ref _idleTime); } else{ stream.Serialize(ref _idleTime); IdleTime = _idleTime; } }
public override void SerializeNetwork(UnityEngine.BitStream stream) { float _attackingTimer = attackingTimer; if(stream.isWriting) { stream.Serialize(ref _attackingTimer); } else{ stream.Serialize(ref _attackingTimer); attackingTimer = _attackingTimer; } }