Esempio n. 1
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 public void Draw()
 {
     _trail.Draw(annotation);
     Drawing.DrawBasic3dSphericalVehicle(this, Color);
 }
Esempio n. 2
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 internal void Draw()
 {
     Drawing.DrawBasic2dCircularVehicle(this, Color.GhostWhite);
     _trail.Draw(annotation);
 }
Esempio n. 3
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 // draw into the scene
 public void Draw()
 {
     Drawing.DrawBasic2dCircularVehicle(this, Color.Gray);
     _trail.Draw(annotation);
 }
Esempio n. 4
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 // draw this character/vehicle into the scene
 public void Draw()
 {
     Drawing.DrawBasic2dCircularVehicle(this, b_ImTeamA ? Color.Red : Color.Blue);
     trail.Draw(Annotation.drawer);
 }
Esempio n. 5
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 // draw into the scene
 public void Draw()
 {
     Drawing.DrawBasic2dCircularVehicle(this, BodyColor);
     Trail.Draw(annotation);
 }
Esempio n. 6
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 // draw into the scene
 public void Draw()
 {
     Drawing.DrawBasic2dCircularVehicle(this, bodyColor);
     trail.Draw(Annotation.drawer);
 }
Esempio n. 7
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 // draw this character/vehicle into the scene
 public void Draw()
 {
     Drawing.DrawBasic2dCircularVehicle(this, _imTeamA ? Color.Red : Color.Blue);
     _trail.Draw(annotation);
 }