public void drawTrail(ref SpriteBatch batch, ref Trail trail) { Color _color = Color.White; for (int i = Trail.SIZE - 1; i >= 0; i--) { _color.A = (byte)((trail.Positions.Count - i) * (255 / trail.Positions.Count)); trail.updateRectangle(i); batch.Draw(textures["Pandas"], trail.Rectangle, trail.Sources[i], _color); } }