public void Draw() { _trail.Draw(annotation); Drawing.DrawBasic3dSphericalVehicle(this, Color); }
internal void Draw() { Drawing.DrawBasic2dCircularVehicle(this, Color.GhostWhite); _trail.Draw(annotation); }
// draw into the scene public void Draw() { Drawing.DrawBasic2dCircularVehicle(this, Color.Gray); _trail.Draw(annotation); }
// draw this character/vehicle into the scene public void Draw() { Drawing.DrawBasic2dCircularVehicle(this, b_ImTeamA ? Color.Red : Color.Blue); trail.Draw(Annotation.drawer); }
// draw into the scene public void Draw() { Drawing.DrawBasic2dCircularVehicle(this, BodyColor); Trail.Draw(annotation); }
// draw into the scene public void Draw() { Drawing.DrawBasic2dCircularVehicle(this, bodyColor); trail.Draw(Annotation.drawer); }
// draw this character/vehicle into the scene public void Draw() { Drawing.DrawBasic2dCircularVehicle(this, _imTeamA ? Color.Red : Color.Blue); _trail.Draw(annotation); }