/// <summary> /// Is called from MouseUp() and if all is good will get the way done /// </summary> public void DoneWayRoutine() { Trail h = Control.CurrentSpawnBuild as Trail; if (!h.PositionFixed && h.CurrentLoop == H.None) { h.DonePlace(); } else if (!h.PositionFixed && h.CurrentLoop != H.None) { GameScene.ScreenPrint("Still building coop pls"); } //print("doingnow H.trail cLoop:" + h.CurrentLoop + "PFix: " + h.PositionFixed); if (h.PositionFixed && h.CurrentLoop == H.Done) { //tgis need to be called here before the new bridge is creted if (h.HType.ToString().Contains("Bridge")) { Bridge b = Control.CurrentSpawnBuild as Bridge; b.CreatePartsRoutine(); } _isDraggingWay = false; GameScene.ScreenPrint("new Way auto"); BuildNowNew(DoingNow); } }