void OnCollisionEnter(Collision collision)
    {
        if(collision.gameObject.tag == "Allies"){
            playerHealth = collision.collider.GetComponent<TankHealth>();
            playerHealth.addHealth(addAmountOfHealth);

            audio.PlayOneShot(sound);
            GetComponent<BoxCollider>().isTrigger = true;
            GetComponentInChildren<Light>().color = new Color(127,255,0);
            GetComponentInChildren<Light>().intensity = 0.1f;
            Destroy(gameObject, sound.length);
        }
    }
Esempio n. 2
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    void OnCollisionEnter(Collision collision)
    {
        if (collision.gameObject.tag == "Allies")
        {
            playerHealth = collision.collider.GetComponent <TankHealth>();
            playerHealth.addHealth(addAmountOfHealth);

            audio.PlayOneShot(sound);
            GetComponent <BoxCollider>().isTrigger     = true;
            GetComponentInChildren <Light>().color     = new Color(127, 255, 0);
            GetComponentInChildren <Light>().intensity = 0.1f;
            Destroy(gameObject, sound.length);
        }
    }