void onHealth(SocketIOEvent socketIOEvent) { string data = socketIOEvent.data.ToString(); UserHealthJSON healthData = UserHealthJSON.CreateFromJSON(data); GameObject p = GameObject.Find(healthData.name); TankHealth h = p.GetComponent <TankHealth> (); h.m_CurrentHealth = healthData.health; h.OnHealthChange(); }
void onPlayerConnected(SocketIOEvent socketIOEvent) { string data = socketIOEvent.data.ToString(); UserJSON userData = UserJSON.CreateFromJSON(data); Vector3 position = new Vector3(userData.position [0], userData.position [1], userData.position [2]); Quaternion rotation = Quaternion.Euler(0f, userData.rotation, 0f); Color playerColor; ColorUtility.TryParseHtmlString(userData.playerColor, out playerColor); var tank = GameObject.Find(userData.name) as GameObject; if (tank != null) { return; } GameObject p = Instantiate(player, position, rotation) as GameObject; p.name = userData.name; TankMovement movement = p.GetComponent <TankMovement> (); movement.isLocalPlayer = false; TankShooting shooting = p.GetComponent <TankShooting> (); shooting.isLocalPlayer = false; shooting.playerName = userData.name; TankHealth health = p.GetComponent <TankHealth> (); health.m_CurrentHealth = userData.health; health.OnHealthChange(); MeshRenderer[] renderers = p.GetComponentsInChildren <MeshRenderer> (); for (int i = 0; i < renderers.Length; i++) { renderers[i].material.color = playerColor; } }