Esempio n. 1
0
    private void OnTriggerEnter(Collider other)
    {
        Collider[] colliders = Physics.OverlapSphere(transform.position, shellExplosionRidus, tankMask);
        for (int i = 0; i < colliders.Length; i++)
        {
            Rigidbody collideTarget = colliders[i].GetComponent <Rigidbody>();
            if (!collideTarget)
            {
                continue;
            }

            for (int j = 0; j < colliders.Length; j++)
            {
                TankHealth tankHealth = colliders[j].GetComponent <TankHealth>();
                if (!tankHealth)
                {
                    continue;
                }
                float damage = DamageCounter(colliders[j].GetComponent <Rigidbody>().position);
                tankHealth.HealthDown(damage);
            }
            ShellExplode();
        }
        //throw new NotImplementedException();
    }
Esempio n. 2
0
    private void OnCollisionEnter(Collision collision)
    {
        if (collision.collider.CompareTag("Tank"))
        {
            /*if (Vector3.Magnitude(collision.rigidbody.velocity) >= m_MinCollideDamageVelocityTrigger ||
             *  Vector3.Magnitude(m_Rigidbody.velocity) >= m_MinCollideDamageVelocityTrigger)
             * {*/
            float collideVelocity    = Vector3.Magnitude(m_Rigidbody.velocity - collision.rigidbody.velocity);
            float collideDamageRatio = RatioCounter(collision);

            tankHealth.HealthDown(collideVelocity * collideDamageRatio * m_BasicCollideDamage);
            //}
        }
    }