/// <summary> /// Acts as a med pack for the player, recovers lost health and caps at their max health /// </summary> private void BonusHealth() { TankHealth th = _rb.GetComponent <TankHealth>(); if (th.GetHealth() == th.m_StartingHealth) { return; } th.AddHealth(_healthAdd); if (th.GetHealth() > th.m_StartingHealth) { th.SetHealth(th.m_StartingHealth); } th.SetHealthUI(); Destroy(gameObject); }