public void GetTouchedObject()
    {
        //Convert Convert IntPtr To byte[] to String
        //string myObjStringName = ConverterClass.ConvertIntPtrToByteToString(PluginImport.GetTouchedObjectName());//PluginImport.GetTouchedObjectName() - To be deprecated
        string myObjStringName = ConverterClass.ConvertIntPtrToByteToString(PluginImport.GetTouchedObjName(1));

        Debug.Log("The touched object is " + myObjStringName.ToString());

        //If in Manipulation Mode enable the manipulation of the selected object
        if (PluginImport.GetMode() == 1)
        {
            if (PluginImport.GetButton1State())
            {
                if (clickCount == 0)
                {
                    //Set the manipulated object at first click
                    manipObj = GameObject.Find(myObjStringName);

                    //Setup Manipulated object Hierarchy as a child of haptic cursor - Only if object is declared as Manipulable object
                    if (manipObj != null && !PluginImport.IsFixed(PluginImport.GetManipulatedObjectId()))
                    {
                        //Store the Previous parent object
                        prevParent = manipObj.transform.parent;

                        //Asign New Parent - the tip of the manipulation object device
                        manipObj.transform.parent = myHapticClassScript.hapticCursor.transform;
                    }
                }
                clickCount++;
            }
            else
            {
                //Reset Click counter
                clickCount = 0;

                //Reset Manipulated Object Hierarchy
                if (manipObj != null)
                {
                    manipObj.transform.parent = prevParent;
                }

                //Reset Manipulated Object
                manipObj = null;

                //Reset prevParent
                prevParent = null;
            }

            //Only in Manipulation otherwise object are not moving so there is no need to proceed
            UpdateHapticObjectMatrixTransform();
        }
    }