// Load the real achievements data, which is used during the game (not the visual) private void LoadAchievementsData() { achMoneyMakerValue = loadManager.LoadAchievementValues(0); achSwiftSwiftValue = loadManager.LoadAchievementValues(1); achLearnerValue = loadManager.LoadAchievementValues(2); achProgressValue = loadManager.LoadAchievementValues(3); achToughValue = loadManager.LoadAchievementValues(4); achTougherValue = loadManager.LoadAchievementValues(5); achMasterQuizerValue = loadManager.LoadAchievementValues(6); }