static int _m_CopyGameobject(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); LoadManager gen_to_be_invoked = (LoadManager)translator.FastGetCSObj(L, 1); { UnityEngine.GameObject _go = (UnityEngine.GameObject)translator.GetObject(L, 2, typeof(UnityEngine.GameObject)); UnityEngine.GameObject gen_ret = gen_to_be_invoked.CopyGameobject(_go); translator.Push(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }