public bool CreateLoadManager(BillingCompanyInfo billingCompanyInfo) { ReferenceGenerator refNumber = new ReferenceGenerator(); string refNum = refNumber.GenerateReference(); LoadManager loadManager = new LoadManager(); loadManager.Start(billingCompanyInfo); return true; }
private void OnEvent(MonoBehaviour behaviour, Events ev) { if (LoadManager.GetCurrentScene() == OWScene.SolarSystem) { bool flag = behaviour.GetType() == typeof(Flashlight) && ev == Events.AfterStart; if (flag) { SetupCamera(); } } base.ModHelper.Console.WriteLine(behaviour.name); }
private void Awake() { closeResultsButton.onClick.AddListener(OnResultsPageClose); saveManager = gameObject.GetComponent <SaveManager>(); loadManager = gameObject.GetComponent <LoadManager>(); infoManager = gameObject.GetComponent <InfoManager>(); sessionXPManager = gameObject.GetComponent <SessionXPManager>(); storeManager = gameObject.GetComponent <StoreManager>(); infoGetter = gameObject.GetComponent <InfoGetter>(); achievementManager = gameObject.GetComponent <AchievementManager>(); }
static void Main() { CheckForUpdates(); InformationManager.StartInstance(); AuctionManager.StartInstance(); LoadManager.StartInstance(); Application.EnableVisualStyles(); Application.SetCompatibleTextRenderingDefault(false); Application.Run(new Connect()); }
// Start is called before the first frame update void Start() { if (CustomNetworkManager.IsServer == false) { return; } if (!runOnStart) { return; } LoadManager.RegisterActionDelayed(RunOreGenerator, 2); }
private void Awake() { if (instance == null) { instance = this; } else if (instance != this) { Destroy(gameObject); } DontDestroyOnLoad(gameObject); }
public void PlayGame() { if (mainMenuScene != "") { LoadManager.LoadScene(playLevelScene); return; } else { return; } }
string dataFile = "SaveData.dat"; // what the file will be called whether being created or appended. void Awake() { if (instance == null) { DontDestroyOnLoad(this.gameObject);//Don't Destroy is a separate scene that opens on load, this line moves ONE instance of LoadManager into Don't Destory instance = this; } else if (instance != this) { Destroy(this.gameObject); } }
public void Credits() { if (mainMenuScene != "") { LoadManager.LoadScene(creditsScene); return; } else { return; } }
static void Main(string[] args) { string cache; List <Agency> aList = new List <Agency>(); do { Console.WriteLine("Заменить данные об агентстве? Да или нет"); cache = Console.ReadLine(); if (cache.Equals("да")) { Agency agency = new Agency("agency"); } } while (!(cache.Equals("да") || cache.Equals("нет"))); LoadManager loader1 = new LoadManager("agency"); loader1.BeginRead(); while (loader1.IsLoading) { aList.Add(loader1.Read(new Agency.Loader()) as Agency); } loader1.EndRead(); bool clearFile = WriteToFile.ClearFile(); if (clearFile) { Console.WriteLine("Hear"); Console.WriteLine(aList[0].Cout); for (int i = 0; i < aList[0].Cout; i++) { MyObject myObject = new MyObject(aList[0], "myobject"); } } LoadManager loader = new LoadManager("myobject"); List <MyObject> sList = new List <MyObject>(); loader.BeginRead(); while (loader.IsLoading) { sList.Add(loader.Read(new MyObject.Loader()) as MyObject); } loader.EndRead(); Console.Write("Агенство недвижимости "); Console.WriteLine(aList[0].Name); foreach (MyObject m in sList) { Console.WriteLine(m.Name); } Console.ReadKey(); Console.ReadKey(); }
public void GoToMainMenu() { if (mainMenuScene != "") { LoadManager.LoadScene(mainMenuScene); return; } else { return; } }
private void Awake() { if (Instance != null) { DestroyImmediate(Instance.gameObject); } Instance = this; PoolManager.Instance.onEndPoolLoad = EndLoadPool; DontDestroyOnLoad(gameObject); }
protected virtual void HandleLoadedProperty(JsonTextReader reader, string propertyName, object readValue) { switch (propertyName) { case "Name": objectName = (string)readValue; break; case "Id": ObjectId = (int)(System.Int64)readValue; break; case "Position": transform.localPosition = LoadManager.LoadVector(reader); break; case "Rotation": transform.localRotation = LoadManager.LoadQuaternion(reader); break; case "Scale": transform.localScale = LoadManager.LoadVector(reader); break; case "HitPoints": hitPoints = (int)(System.Int64)readValue; break; case "Attacking": attacking = (bool)readValue; break; case "MovingIntoPosition": movingIntoPosition = (bool)readValue; break; case "Aiming": aiming = (bool)readValue; break; case "CurrentWeaponChargeTime": currentWeaponChargeTime = (float)(double)readValue; break; case "TargetId": loadedTargetId = (int)(System.Int64)readValue; break; default: break; } }
protected override void HandleLoadedProperty(JsonTextReader reader, string propertyName, object readValue) { base.HandleLoadedProperty(reader, propertyName, readValue); switch (propertyName) { case "AimRotation": aimRotation = LoadManager.LoadQuaternion(reader); break; default: break; } }
//-------------------------------------------- void selectSlot(int slot) { if (File.Exists(Application.persistentDataPath + "/saveslot" + (slot + 1) + ".data")) { gameMaster.setGameMode(1); LoadManager.Load(slot + 1); mainMenu.SetActive(false); } else { Debug.Log("slot " + (slot + 1) + " is empty!"); } }
// Use this for initialization void Awake() { if (Instance == null) { Instance = this; DontDestroyOnLoad(this); GetLoadInfo(); } else { DestroyImmediate(this); } }
public void ContinueGame() { if (relatedSceneName != null && relatedSceneName != "" && LoadManager.SaveExists(relatedSceneName + PersistanceConstants.SAVE_FILENAME_POSTFIX)) { string sceneName = relatedSceneName; if (sceneName != null && sceneName != "") { Time.timeScale = 1.0f; leveLoader.LoadSavedScene(sceneName); } } }
public void JoinGame(bool inEye) { if (inEye) { LoadManager.LoadSceneAsync(OWScene.EyeOfTheUniverse, true, LoadManager.FadeType.ToBlack, 1f, false); Locator.GetMenuInputModule().DisableInputs(); } else { LoadManager.LoadSceneAsync(OWScene.SolarSystem, true, LoadManager.FadeType.ToBlack, 1f, false); Locator.GetMenuInputModule().DisableInputs(); } }
public void LoadComplete() { //Texture t = WWWLoad.Instance().getTexture("j-001"); //this.GetComponent<RawImage>().texture = t; Texture t = LoadManager.getTexture("j-001"); this.GetComponent <RawImage>().texture = t; Debug.Log("hhhhhhhhhhhh:::ok" + t.texelSize); Debug.Log("资源加载成功"); XMLManager.LoadXML("file:///" + Application.dataPath + "/File/Weapon.xml"); XMLManager.LoadXML("file:///" + Application.dataPath + "/File/Monster.xml"); }
private void BtnClick(Button button) { switch (button.name) { case "btnSetting": break; case "btnHome": LoadManager.Load(SceneName.StartScene); GameRoot.Instance.evt.CallEvent(GameEventDefine.GAME_RESUME, null); break; } }
private void Awake() { if (instance == null) { instance = this; } else if (instance != this) { Destroy(gameObject); return; } DontDestroyOnLoad(gameObject); blackScreen = GetComponentInChildren <CanvasGroup>(); }
private void Disconnect() { _intentionalDisconnect = true; QSBNetworkManager.singleton.StopHost(); SetButtonActive(DisconnectButton.gameObject, false); Locator.GetSceneMenuManager().pauseMenu._pauseMenu.EnableMenu(false); Locator.GetSceneMenuManager().pauseMenu._isPaused = false; OWInput.RestorePreviousInputs(); LoadManager.LoadScene(OWScene.TitleScreen, LoadManager.FadeType.ToBlack, 2f); }
private void Awake() { foreach (MainMenuButton menuButton in GetComponentsInChildren <MainMenuButton>()) { mainMenuButtons.Add(menuButton); } loadManager = FindObjectOfType <LoadManager>(); GetComponentInChildren <CanvasRenderer>().gameObject.SetActive(false); foreach (GameObject inGameButton in loadManager.levelButtons) { inGameMenuButtons.Add(inGameButton.GetComponent <MenuButton>()); } GetPerLevelPPStatus(); }
void Start() { if (gameState == null) { gameState = new SplashScreenState(this); } audioManagerRef = AudioManager.GetInstance(); canvasManagerRef = CanvasManager.GetInstance(); cam = Camera.main; loadManagerRef = new LoadManager(); }
// Start is called before the first frame update private void Awake() { instance = this; if (isReadyDone.Count > 0) { isReadyDone.Clear(); } for (int i = 0; i < 10; i++) { isReadyDone.Add(false); } isDataLoaded = false; }
public void LoadDetails(JsonTextReader reader) { if (reader == null) { return; } string currValue = ""; while (reader.Read()) { if (reader.Value != null) { if (reader.TokenType == JsonToken.PropertyName) { currValue = (string)reader.Value; } else { switch (currValue) { case "Username": username = (string)reader.Value; break; case "Human": human = (bool)reader.Value; break; default: break; } } } else if (reader.TokenType == JsonToken.StartObject || reader.TokenType == JsonToken.StartArray) { switch (currValue) { case "TeamColor": teamColor = LoadManager.LoadColor(reader); break; case "Resources": LoadResources(reader); break; case "Buildings": LoadBuildings(reader); break; case "Units": LoadUnits(reader); break; default: break; } } else if (reader.TokenType == JsonToken.EndObject) { return; } } }
// Use this for initialization void Awake() { if (load == null) { load = this; } else { Destroy(gameObject); return; } onScene = new Dictionary <Commandments.Shrines, GameObject>(); destinyShrine = Commandments.Shrines.NEXUS; }
// Načte ze souboru postup hráče public void LoadState(string path) { _savePath = path; _gameState = LoadManager.ReadFile <SaveableGameState>(_savePath); if (_gameState.firstTime) { GameManager.Instance.QuestUI.QueueMessage("Welcome, visit the shop on your left before you go to the battle."); // hardcoded GameManager.Instance.QuestUI.QueueMessage("For each defeated enemy you will receive a coin, if you manage to return here safely."); GameManager.Instance.QuestUI.QueueMessage("For each defeated enemy you will receive a coin, if you manage to return here safely."); GameManager.Instance.QuestUI.QueueMessage("Once you're ready enter the lit portal."); _gameState.firstTime = false; Save(); } }
// Načte nastavení, případně vytvoří nové public SaveableSettings LoadSettings() { string fullPath = Path.Combine(Application.persistentDataPath, SETTINGS_FILE); if (LoadManager.FileExists(fullPath)) { return(LoadManager.ReadFile <SaveableSettings>(fullPath)); } else { SaveableSettings settings = new SaveableSettings(); LoadManager.SaveFile <SaveableSettings>(fullPath, settings); return(settings); } }
void Start() { if (instance == null) { instance = this; } else { if (instance != this) { Destroy(gameObject); } } DontDestroyOnLoad(this); }
internal void Start() { var scene = LoadManager.GetCurrentScene(); if (scene == OWScene.SolarSystem) { FixSleepTimerCanvas(); } else if (scene == OWScene.TitleScreen) { FixTitleMenuCanvases(); FixStarLogos(); } ScreenCanvasesToWorld(); }
// Use this for initialization void Start() { m_gameproperties = m_instance.GetComponent<GameProperties>(); m_inputmanager = gameObject.AddComponent<InputManager>(); m_gamestatemanager = gameObject.AddComponent<GameStateManager>(); m_commandmanager = gameObject.AddComponent<CommandManager>(); m_loadmanager = gameObject.AddComponent<LoadManager>(); m_enemymanager = gameObject.AddComponent<EnemyManager>(); m_guimanager = gameObject.AddComponent<GUIManager>(); m_bulletPoolManager = gameObject.AddComponent<BulletPoolManager>(); m_enemyPoolManager = gameObject.AddComponent<EnemyPoolManager>(); m_gamestatemanager.Init(); }
void Awake() { panels = new PanelsManager(OptionPanel, MenuPanel, RuntimePanel, MessagePanel, ShadowPanel, HeartPanel, LoadPanel, OpeningPanel); runtime = new RuntimeManager(RuntimePanel.GetComponentsInChildren<Button>(true)); hearts = new HeartsManager(); load = new LoadManager(LoadPanel); menu = new MenuManager(MenuPanel); opening = new OpeningManager(OpeningPanel); background = gameObject.GetComponent<Image>(); }
void Awake() { _instance = this; this._bundleToGroupDic = new Dictionary<string, List<string>> (); this._loadBundleVOMap = new Dictionary<string, LoadBundleVO> (); GameObject.DontDestroyOnLoad (this); this.init (); }