Esempio n. 1
0
            internal void Start()
            {
                if (LoadManager.GetCurrentScene() == OWScene.SolarSystem)
                {
                    _shipWindshield = GameObject.Find("ShipLODTrigger_Cockpit").transform;
                }

                _signalscope = Camera.main.transform.Find("Signalscope").GetComponent <Signalscope>();

                var holdSignalscope = _signalscope.gameObject.AddComponent <Holdable>();

                holdSignalscope.transform.localPosition = new Vector3(0.013f, 0.1f, 0.123f);
                holdSignalscope.transform.localRotation = Quaternion.Euler(32.8f, 0, 0);

                var signalScopeModel = _signalscope.transform.GetChild(0);

                // Tools have a special shader that draws them on top of everything
                // and screws with perspective. Changing to Standard shader so they look
                // like a normal 3D object.
                signalScopeModel.GetComponent <MeshRenderer>().material.shader = Shader.Find("Standard");
                signalScopeModel.localPosition = Vector3.up * -0.1f;
                signalScopeModel.localRotation = Quaternion.identity;

                // This child seems to be only for some kind of shader effect.
                // Disabling it since it looks glitchy and doesn't seem necessary.
                signalScopeModel.GetChild(0).gameObject.SetActive(false);

                var signalScopeHolster = Instantiate(signalScopeModel).gameObject;

                signalScopeHolster.SetActive(true);
                var holster = signalScopeHolster.AddComponent <HolsterTool>();

                holster.hand      = HandsController.Behaviour.RightHand;
                holster.position  = new Vector3(0.3f, 0, 0);
                holster.mode      = ToolMode.SignalScope;
                holster.scale     = 0.8f;
                holster.angle     = Vector3.right * 90;
                holster.onUnequip = OnUnequip;

                var playerHUD = GameObject.Find("PlayerHUD").transform;

                _reticule = playerHUD.Find("HelmetOffUI/SignalscopeReticule");

                // Attatch Signalscope UI to the Signalscope.
                _reticule.GetComponent <Canvas>().renderMode = RenderMode.WorldSpace;
                _reticule.parent        = _signalscope.transform;
                _reticule.localScale    = Vector3.one * 0.0005f;
                _reticule.localPosition = Vector3.forward * 0.5f;
                _reticule.localRotation = Quaternion.identity;

                var helmetOff = playerHUD.Find("HelmetOffUI/SignalscopeCanvas");

                SetupSignalscopeUI(helmetOff, new Vector3(-0.05f, 0.45f, 0));

                var helmetOn = playerHUD.Find("HelmetOnUI/UICanvas/SigScopeDisplay");

                SetupSignalscopeUI(helmetOn, new Vector3(-0.05f, -0.2f, 0));
                LayerHelper.ChangeLayerRecursive(helmetOn.gameObject, "UI");
                SetupScopeLens();
            }
Esempio n. 2
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        void Start()
        {
            _instance = this;

            NomaiVR.Log("Started FogFix");

            // Make dark bramble lights visible in the fog.
            var fogLightCanvas = GameObject.Find("FogLightCanvas").GetComponent <Canvas>();

            fogLightCanvas.renderMode    = RenderMode.ScreenSpaceCamera;
            fogLightCanvas.worldCamera   = Locator.GetActiveCamera().mainCamera;
            fogLightCanvas.planeDistance = 100;

            // Disable underwater effect.
            GameObject.FindObjectOfType <UnderwaterEffectBubbleController>().gameObject.SetActive(false);

            // Disable water entering and exiting effect.
            var visorEffects = FindObjectOfType <VisorEffectController>();

            visorEffects.SetValue("_waterClearLength", 0);
            visorEffects.SetValue("_waterFadeInLength", 0);

            _camera = Locator.GetPlayerCamera();

            if (LoadManager.GetPreviousScene() == OWScene.TitleScreen && LoadManager.GetCurrentScene() == OWScene.SolarSystem)
            {
                CloseEyes();
            }
        }
Esempio n. 3
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 private void Update()
 {
     if (LoadManager.GetCurrentScene() == OWScene.SolarSystem || LoadManager.GetCurrentScene() == OWScene.EyeOfTheUniverse)
     {
         if (PlayerNMBody == null)
         {
             PlayerNMBody = GameObject.FindObjectOfType <PlayerNoiseMaker>()?.GetAttachedBody();
         }
     }
     else
     {
         PlayerNMBody = null;
     }
     if (LoadManager.GetCurrentScene() == OWScene.SolarSystem)
     {
         if (ShipNMBody == null)
         {
             ShipNMBody = GameObject.FindObjectOfType <ShipNoiseMaker>()?.GetAttachedBody();
         }
     }
     else
     {
         fishes.Clear();
         ShipNMBody = null;
     }
 }
Esempio n. 4
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            internal void Start()
            {
                _instance = this;

                _camera = Locator.GetPlayerCamera();

                if (LoadManager.GetPreviousScene() == OWScene.TitleScreen && LoadManager.GetCurrentScene() == OWScene.SolarSystem)
                {
                    CloseEyes();
                }
            }
Esempio n. 5
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        public NomaiVRModule()
        {
            if (IsSceneRelevant(LoadManager.GetCurrentScene()))
            {
                SetupBehaviour();
            }

            LoadManager.OnCompleteSceneLoad += OnSceneLoad;

            SetupPatch();
        }
Esempio n. 6
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 private void OnEvent(MonoBehaviour behaviour, Events ev)
 {
     if (LoadManager.GetCurrentScene() == OWScene.SolarSystem)
     {
         bool flag = behaviour.GetType() == typeof(Flashlight) && ev == Events.AfterStart;
         if (flag)
         {
             SetupCamera();
         }
     }
     base.ModHelper.Console.WriteLine(behaviour.name);
 }
Esempio n. 7
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            internal void Start()
            {
                var scene = LoadManager.GetCurrentScene();

                if (scene == OWScene.SolarSystem)
                {
                    FixSleepTimerCanvas();
                }
                else if (scene == OWScene.TitleScreen)
                {
                    FixTitleMenuCanvases();
                    FixStarLogos();
                }
                ScreenCanvasesToWorld();
            }
Esempio n. 8
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        private ServerState ForceGetCurrentState()
        {
            var currentScene = LoadManager.GetCurrentScene();

            switch (currentScene)
            {
            case OWScene.SolarSystem:
                return(ServerState.InSolarSystem);

            case OWScene.EyeOfTheUniverse:
                return(ServerState.InEye);

            default:
                return(ServerState.NotLoaded);
            }
        }
Esempio n. 9
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        private void SetupCamera()
        {
            if (_disableLauncher)
            {
                GameObject.Find("ProbeLauncher").SetActive(false);
                base.ModHelper.Console.WriteLine("[FreeCam] : Launcher off!");
                GameObject.Find("ProbeLauncher").SetActive(false);
                base.ModHelper.Console.WriteLine("[FreeCam] : Visor off!");
            }

            if (_freeCam.name == "FREECAM")
            {
                base.ModHelper.Console.WriteLine("[FreeCam] : Already set up! Aborting...");
            }
            else
            {
                if (LoadManager.GetCurrentScene() == OWScene.SolarSystem)
                {
                    _freeCam.transform.parent = Locator.GetAstroObject(AstroObject.Name.TimberHearth).gameObject.transform;
                }
                else
                {
                    _freeCam.transform.parent = Locator.GetPlayerTransform();
                }

                _freeCam.transform.position = Locator.GetPlayerTransform().position;
                _freeCam.SetActive(false);

                FlashbackScreenGrabImageEffect temp = _freeCam.AddComponent <FlashbackScreenGrabImageEffect>();
                temp._downsampleShader = Locator.GetPlayerCamera().gameObject.GetComponent <FlashbackScreenGrabImageEffect>()._downsampleShader;

                PlanetaryFogImageEffect _image = _freeCam.AddComponent <PlanetaryFogImageEffect>();
                _image.fogShader = Locator.GetPlayerCamera().gameObject.GetComponent <PlanetaryFogImageEffect>().fogShader;

                PostProcessingBehaviour _postProcessiong = _freeCam.AddComponent <PostProcessingBehaviour>();
                _postProcessiong.profile = Locator.GetPlayerCamera().gameObject.GetAddComponent <PostProcessingBehaviour>().profile;

                _freeCam.SetActive(true);
                _camera.cullingMask = Locator.GetPlayerCamera().mainCamera.cullingMask & ~(1 << 27) | (1 << 22);

                _freeCam.name = "FREECAM";
            }
        }
Esempio n. 10
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        void Start()
        {
            NomaiVR.Log("Start Menus");

            // Make UI elements draw on top of everything.
            Canvas.GetDefaultCanvasMaterial().SetInt("unity_GUIZTestMode", (int)CompareFunction.Always);

            var scene = LoadManager.GetCurrentScene();

            if (scene == OWScene.SolarSystem)
            {
                // Make sleep timer canvas visible while eyes closed.
                Locator.GetUIStyleManager().transform.Find("SleepTimerCanvas").gameObject.layer = LayerMask.NameToLayer("VisibleToPlayer");
            }
            else if (scene == OWScene.TitleScreen)
            {
                var animatedTitle = GameObject.Find("TitleCanvasHack").GetComponent <Canvas>();
                animatedTitle.renderMode = RenderMode.ScreenSpaceOverlay;
            }
            ScreenCanvasesToWorld();

            if (SceneManager.GetActiveScene().name == "SolarSystem")
            {
                GlobalMessenger.AddListener("WakeUp", OnWakeUp);

                var animatedTitleChild = animatedTitle.transform.GetChild(0).GetComponent <RectTransform>();
                animatedTitleChild.anchorMax = Vector2.one * 0.5f;
                animatedTitleChild.anchorMin = Vector2.one * 0.5f;

                var mainMenu = GameObject.Find("TitleLayoutGroup").GetComponent <RectTransform>();
                mainMenu.position = Vector3.zero;

                // Cant't get the footer to look good, so I'm hiding it.
                GameObject.Find("FooterBlock").SetActive(false);

                // Make the camera start looking forward instead of some random direction.
                var cameraSocket = GameObject.Find("CameraSocket").transform;
                cameraSocket.rotation = Quaternion.identity;
            }

            ScreenCanvasesToWorld();
        }
Esempio n. 11
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        public static bool IsInGame()
        {
            var scene = LoadManager.GetCurrentScene();

            return(scene == OWScene.SolarSystem || scene == OWScene.EyeOfTheUniverse);
        }
Esempio n. 12
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 public static bool IsInTitle()
 {
     return(LoadManager.GetCurrentScene() == OWScene.TitleScreen);
 }
Esempio n. 13
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 public static bool IsInSolarSystem()
 {
     return(LoadManager.GetCurrentScene() == OWScene.SolarSystem);
 }